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GOAP-DEMO

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This is a couple of WIP Goal-Oriented Action Planning Demos based on Jeff Orkin's Work for F.E.A.R.

The POC C++ demo will construct an agent, assign it a goal and then build a (2-step) plan to satisfy that goal. The other demos are a port to C# and a partial UE4 integration.

This work is quite old now but I would like to revisit it at some point soon as its a pretty cool technique.

Keywords: GOAP C++, C#, Unreal Engine 4, FEAR

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