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ShaderLab implementation of color-dithering screen-effect

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anhede/unity-dithershader

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Unity Dithershader

ShaderLab implementation of color-dithering and pixellation screen-effect.

Examples

Different palettes

The palettes determine the colors used by the shader. They are implemented as Scriptable Objects and can be created from the menu-item "ScriptableObjects/Palette". I recommend searching for great retro palettes at https://lospec.com/palette-list Various palettes

NoiseFactor comparison

NoiseFactor determines the strength of the dithering noise. Increase for a more "pixellated" look Noise Factor comparison

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ShaderLab implementation of color-dithering screen-effect

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