Releases: anderslanglands/alShaders2
Releases · anderslanglands/alShaders2
2.0.0 beta 4
Fixed crash with multiple Cryptomatte nodes in the scene. Having multiple Cryptomattes is still not recommended, certain things like sidecar manifests can break as a result.
2.0.0-beta3
- Support Arnold 5.1 adaptive sampling
- Support for mixed bit-depth EXR files
- Support long object names (up to 2048 characters)
- Added preview_in_exr control
- False (default): Omit preview channels when EXR drivers are being used
- True: Keep behavior as usual
- Support C4DtoA Arnold 5.1 naming changes
- Add controls to disable various kinds of name processing
- Switched to Daniel Schmidt's faster hash to float code
Note:
- Windows version is built against MSCV15 (2017). You may need to install the Visual Studio Redistributable for you architecture from here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
- Linux version is built on CentOS 6.
- OSX Version is built against SDK 10.9
2.0.0b2
Beta 2 release notes:
Features
- Test suite for developers
- Added Cinema 4D name parsing (Sen Haerens)
- aov_shader metadata for KtoA and MtoA
- Unicode and special characters in names are now tested and supported
Bugs
- Restored Maya name in special cases (ns1:obj1|ns2:obj2)
- Fixed some crashes with malformed names, added tests for this
- Fixed metadata when rendering multiple Cryptomattes into one EXR file (Sen Haerens)
- Fixed metadata with multiple drivers if one driver did not support metadata (Sen Haerens)
- Fixed manifests in custom Cryptomattes
- Fixed manifests for standard cryptomattes with array (per poly) overrides
- Fixed special characters (quotes, slashes) in manifests
- Manifests no longer include list aggregate nodes (Sen Haerens)
- Fixed issue passing AtStrings to variadic arguments in gcc older than 4.8.x (Sachin Shrestha)
- Statically link the stdc++ lib (Sachin Shrestha)
2.0.0b1
Initial release. Currently only contains the Cryptomatte AOV shader provided by Jonah Friedman and Andy Jones.