Embed the fully featured Nodejs runtime into your Rust application!
Features:
- Bindings for
libnode
- Native Nodejs extensions via napi-rs bindings
- Multi-threading support
- Evaluate arbitrary JavaScript
- Execute arbitrary n-api code
- Support for async Rust (Experimental, coming soon)
- Use JavaScript plugins with full support for Nodejs in your Rust application
- Roll your own multi-threaded lambda runtime
- Roll your own multi-threaded SSR implementation
- Avoid the need to embed your application within an n-api extension
Evaluate JavaScript as a string
pub fn main() -> std::io::Result<()> {
// Load the libnode dynamic library
let nodejs = edon::Nodejs::load_default("/path/to/libnode.so")?;
// Execute JavaScript with
nodejs.eval_blocking(r#"
const message = "Hello World";
console.log(message);
"#)?;
// Execute TypeScript with
nodejs.eval_typescript_blocking(r#"
const message: string = "Hello World TypeScript";
console.log(message);
"#)?;
// Execute n-api code with
nodejs.exec(|env| {
let mut global_this = env.get_global()?;
let key = env.create_string("meaningOfLife")?;
let value = env.create_uint32(42)?;
global_this.set_property(key, value)?;
Ok(())
})?;
nodejs.eval("console.log(globalThis.meaningOfLife)")?;
Ok(())
}
Register a Napi extension and use the napi-rs API to work with the values
pub fn main() -> anyhow::Result<()> {
let nodejs = edon::Nodejs::load_default("/path/to/libnode.so")?;
// Register a native module
nodejs.napi_module_register(
"example_native_module",
|env, mut exports| {
// Create an object that looks like
// { meaningOfLife: 42 }
let key = env.create_string("meaningOfLife")?;
let value = env.create_uint32(42)?;
exports.set_property(key, value)?;
// Export it from the module
Ok(exports)
})?;
// Evaluate arbitrary code within the context
nodejs.eval(r#"
const native = process._linkedBinding('example_native_module')
console.log(native) // { meaningOfLife: 42 }
"#)?;
Ok(())
}
Run native code against a specific Nodejs context. This is essentially eval
but using
Node's n-api.
pub fn main() -> anyhow::Result<()> {
let nodejs = edon::Nodejs::load_default("/path/to/libnode.so")?;
// Start a Nodejs context
let ctx0 = nodejs.spawn_worker_thread()?;
// Open a native execution context and set a global variable
ctx0.exec(|env| {
// Add the following to globalThis:
// {
// ...globalThis,
// meaning: 42
// }
let mut global_this = env.get_global()?;
let key = env.create_string("meaningOfLife")?;
let value = env.create_uint32(42)?;
global_this.set_property(key, value)?;
Ok(())
})?;
// Inspect the value set by the native code
ctx0.eval("console.log(globalThis.meaningOfLife)")?; // "42"
Ok(())
}
This requires the libnode
shared library. Currently Node.js don't provide prebuilt binaries so you have to compile libnode
yourself.
Offering prebuilt binaries with a C FFI is currently under development, however in the meantime you can download libnode
from here:
https://github.com/alshdavid/libnode-prebuilt
mkdir -p $HOME/.local/libnode/24
curl -L \
--url https://github.com/alshdavid/libnode-prebuilt/releases/download/v24/libnode-linux-amd64.tar.xz \
| tar -xJvf - -C $HOME/.local/libnode/24
export EDON_LIBNODE_PATH="$HOME/.local/libnode/24/libnode.so"
I haven't had success in compiling libnode
to a static library so currently you must include the libnode
dynamic library alongside your binary.
/your-app
your-app
libnode.so
You can instruct edon
to automatically find libnode
by using
pub fn main() -> anyhow::Result<()> {
// Looks through:
//
// $EDON_LIBNODE_PATH
// <exe_path>/libnode.so
// <exe_path>/lib/libnode.so
// <exe_path>/share/libnode.so
// <exe_path>/../lib/libnode.so
// <exe_path>/../share/libnode.so
let nodejs = edon::Nodejs::load_auto()?;
}
Or manually specify the path
pub fn main() -> anyhow::Result<()> {
let nodejs = edon::Nodejs::load("/path/to/libnode.so")?;
}
Project is inspired by and contains code from: