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Debugger #119
Debugger #119
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Initial review
Rename gb -> sdl, lib_gb -> core Move image_inter into common rename std feature to os
Conflicts: README.md core/src/machine/gameboy.rs gb/Cargo.toml gb/src/main.rs lib_gb/src/machine/gameboy.rs
https://stackoverflow.com/questions/76173195/my-rust-project-is-broken-all-of-the-sudden This broke the project cause I used indirectly |
Imolemented as an external impl for gameboy since it needs all its state
Also add a verbose command name for the commands
…osed First of all allow the ppu layer windows to be closed by managing them in the main thread Also have been calling SDL_PumpEvents in the incorrect thread + managed the windows not in the video subsystem initializing thread.
https://nullprogram.com/blog/2023/01/08/ Maybe fix the accelerated issue they mention here? |
Currently crash with stack overflow on debug builds Consider make magenboy_core depend on std if dbg feature is activated |
The debugger now uses std in order to simplify the usage and since only the sdl frontend uses it there is no reason to have no_std debugger
Add a cli debugger to magenboy sdl frontend
Todo: