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@AlvaroHG AlvaroHG released this 13 Dec 23:25
· 778 commits to main since this release
  • Procedural house generation capabilities by @AlvaroHG ProcTHOR #1093
  • Updates API of procthor's house json, previously nanna branch by @AlvaroHG #1062
  • House template api for generating house jsons in unity and testing infrastructure using procedural generation by @AlvaroHG #1040
  • New rendering tests to detect breaking changes by @AlvaroHG #1044
  • Scaling parameter for windows and door holes by @mattdeitke #1091
  • Additional cabinet assets by @winthos #1081
  • Improvements to how timeouts are handled. by @Lucaweihs #1043
  • Initial light manager features GetLights action, changes to names and naming schemes of objects, bugfixes to simobjects, light objects and colliders by @winthos #1085
  • Meshes updates by @elimvb #1076 #1052
  • RoboTHOR backwards lighting update to look like original RoboTHOR dataset by @elimvb #1063
  • Fix to addAgents for procedural scenes by @Lucaweihs #1032
  • Improvements to Receptacle Trigger Box generation and receptacle editor by @Lucaweihs #1058 #1056
  • Fix to stretch robot default position by @Lucaweihs #1061
  • Agent-arm open-close logic for procedural, removed iTween dependency by @elimvb #1063 #1050
  • Fixes to open-close logic by @winthos #1083
  • Changes to arm agent by @elimvb #1046
  • Arm teleport action by @elimvb #1070
  • iTHOR UV consolidation for swappable materials by @elimvb #1031
  • Add backside to sinks by @elimvb #1084
  • touchedNotHeldObjects field for arm metadata, New distance function BBoxDistance, new actions GetObjectMetadata, GetVisibleObjects, CheckUnobstructedPathBetweenObjectCenters and CheckWhatObjectsOn by @Lucaweihs #1060
  • Removes agentControllerType initialization param by @Lucaweihs #1048
  • Removes arm camera for default agents by @AlvaroHG #1041
  • ArchitecTHOR naming updates by @elimvb #1075