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Releases: algernon-A/AdvancedBuildingLevelControl

1.1.2

14 Jun 00:12
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  • Pause simulation when upgrading/downgrading districts
  • Reset upgrade-related building flags when force-changing building levels
  • Don't force up/downgrade abandoned, burned down, or collapsed buildings

1.1.1

10 Jun 03:43
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  • Fix historical buildings sometimes upgrading to one level above the maximum
  • Overhaul options panel code; panel now automatically refreshes on language change

1.1

06 May 05:00
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1.1
  • Add option to randomize building apperance to include models from one level lower or higher
  • Add fix for building flags left incorrectly set by 'No Abandonment' mod
  • Move settings file location from application directory to user directory

1.0.5

10 Jan 01:38
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  • Convert translation framework to CSV (for CrowdIn)
  • Fix MoveIt import error

1.0.4.1

18 Dec 11:08
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  • Ensure district arrays are properly initialized even in the event of loading failure

1.0.4

17 Dec 02:58
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  • Ensure buildings with levels below the prefab default don't have their levels reset by the game
  • Code cleanups and refactoring

1.0.3

17 Nov 06:09
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  • Code cleanups and refactoring

1.0.2

12 Nov 12:07
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Ensure district historical settings aren't applied to buildings before save has finished loading properly.