Releases: algernon-A/AdvancedBuildingLevelControl
Releases · algernon-A/AdvancedBuildingLevelControl
1.1.2
- Pause simulation when upgrading/downgrading districts
- Reset upgrade-related building flags when force-changing building levels
- Don't force up/downgrade abandoned, burned down, or collapsed buildings
1.1.1
- Fix historical buildings sometimes upgrading to one level above the maximum
- Overhaul options panel code; panel now automatically refreshes on language change
1.1
- Add option to randomize building apperance to include models from one level lower or higher
- Add fix for building flags left incorrectly set by 'No Abandonment' mod
- Move settings file location from application directory to user directory
1.0.5
- Convert translation framework to CSV (for CrowdIn)
- Fix MoveIt import error
1.0.4.1
- Ensure district arrays are properly initialized even in the event of loading failure
1.0.4
- Ensure buildings with levels below the prefab default don't have their levels reset by the game
- Code cleanups and refactoring
1.0.3
- Code cleanups and refactoring
1.0.2
Ensure district historical settings aren't applied to buildings before save has finished loading properly.