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1.2 update: compatibility updates for game version 1.15.
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algernon-A committed Sep 14, 2022
1 parent 96f9655 commit acf182f
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Showing 4 changed files with 9 additions and 3 deletions.
2 changes: 1 addition & 1 deletion AdvancedBuildingLevelControl.csproj
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net35</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A Cities: Skylines mod.</Description>
<Version>1.1.2.1</Version>
<Version>1.2</Version>
<ManagedDLLPath>$(MSBuildProgramFiles32)/Steam/steamapps/common/Cities_Skylines/Cities_Data/Managed</ManagedDLLPath>
<AssemblySearchPaths>
$(AssemblySearchPaths);
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5 changes: 4 additions & 1 deletion Changelog.txt
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@@ -1,4 +1,7 @@
- Implement AlgernonCommons
Version 1.2 -

- Compatibility with Plazas & Promenades
- Implement AlgernonCommons


Version 1.1.2.1 -
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3 changes: 3 additions & 0 deletions Code/LevelControl/LevelUtils.cs
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Expand Up @@ -34,11 +34,14 @@ internal static byte GetMaxLevel(ItemClass.SubService subService)
case ItemClass.SubService.ResidentialHigh:
case ItemClass.SubService.ResidentialLowEco:
case ItemClass.SubService.ResidentialHighEco:
case ItemClass.SubService.ResidentialWallToWall:
return 5;
case ItemClass.SubService.CommercialLow:
case ItemClass.SubService.CommercialHigh:
case ItemClass.SubService.OfficeGeneric:
case ItemClass.SubService.IndustrialGeneric:
case ItemClass.SubService.CommercialWallToWall:
case ItemClass.SubService.OfficeWallToWall:
return 3;
case ItemClass.SubService.IndustrialFarming:
case ItemClass.SubService.IndustrialForestry:
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2 changes: 1 addition & 1 deletion Code/Utils/ConflictDetection.cs
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Expand Up @@ -18,7 +18,7 @@ internal static class ConflictDetection
/// <summary>
/// Checks for any known fatal mod conflicts.
/// </summary>
/// <returns>True if a mod conflict was detected, false otherwise.</returns>
/// <returns>A list of conflicting mod names if a mod conflict was detected, false otherwise.</returns>
internal static List<string> CheckConflictingMods()
{
// Initialise flag and list of conflicting mods.
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