Version 2.4.0
Added support for tiled normalmaps by giving options to wrap along the X and/or Y axes when sampling the bumpmap image. This ensures continuous normals if the texture is tiled along the wrapped axis.
- When using the API, use the NormalOptions enum bitmask to control whether to keep the sign and wrap along the X and Y axes.
- When using the CLI, can optionally provide
wrap
,wrapx
, orwrapy
after the-n/--normalmap
option to wrap along both axes, the X axis, or the Y axis, respectively.