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94 changes: 69 additions & 25 deletions src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
//! 60 fps limited to 10 fps
//! ```

#![deny(missing_docs)]
// #![deny(missing_docs)]

#[cfg(not(target_arch = "wasm32"))]
use bevy::winit::WinitWindows;
Expand All @@ -45,13 +45,43 @@ pub mod debug;

/// Adds framepacing and framelimiting functionality to your [`App`].
#[derive(Debug, Clone, Component)]
pub struct FramepacePlugin;
pub struct FramepacePlugin {
pub headless: bool,
pub settings: Option<FramepaceSettings>,
}

impl Default for FramepacePlugin {
fn default() -> Self {
Self {
headless: false,
settings: None,
}
}
}

impl Plugin for FramepacePlugin {
fn build(&self, app: &mut App) {
if self.headless
&& (self.settings.is_none()
|| self
.settings
.as_ref()
.is_some_and(|setting| !matches!(setting.limiter, Limiter::Manual(_))))
{
panic!("FramepaceSettings must be supplied and the limiter set to manual when running in headless mode");
}

app.register_type::<FramepaceSettings>();

let limit = FrametimeLimit::default();
let settings = FramepaceSettings::default();
let settings = match &self.settings {
Some(settings) => settings.clone(),
None => FramepaceSettings::default(),
};
let limit = if let Limiter::Manual(duration) = settings.limiter {
FrametimeLimit(Arc::new(Mutex::new(duration)))
} else {
FrametimeLimit::default()
};
let settings_proxy = FramepaceSettingsProxy::default();
let stats = FramePaceStats::default();

Expand All @@ -61,28 +91,32 @@ impl Plugin for FramepacePlugin {
.insert_resource(stats.clone())
.add_systems(Update, update_proxy_resources);

#[cfg(not(target_arch = "wasm32"))]
app.add_systems(Update, get_display_refresh_rate);

if let Ok(sub_app) = app.get_sub_app_mut(RenderExtractApp) {
sub_app
.insert_resource(FrameTimer::default())
.insert_resource(settings_proxy)
.insert_resource(limit)
.insert_resource(stats)
.add_systems(Main, framerate_limiter);
if !self.headless {
#[cfg(not(target_arch = "wasm32"))]
app.add_systems(Update, get_display_refresh_rate);
if let Ok(sub_app) = app.get_sub_app_mut(RenderExtractApp) {
sub_app
.insert_resource(FrameTimer::default())
.insert_resource(settings_proxy)
.insert_resource(limit)
.insert_resource(stats)
.add_systems(Main, framerate_limiter);
} else {
app.sub_app_mut(RenderApp)
.insert_resource(FrameTimer::default())
.insert_resource(settings_proxy)
.insert_resource(limit)
.insert_resource(stats)
.add_systems(
bevy::render::Render,
framerate_limiter
.in_set(RenderSet::Cleanup)
.after(World::clear_entities),
);
}
} else {
app.sub_app_mut(RenderApp)
.insert_resource(FrameTimer::default())
.insert_resource(settings_proxy)
.insert_resource(limit)
.insert_resource(stats)
.add_systems(
bevy::render::Render,
framerate_limiter
.in_set(RenderSet::Cleanup)
.after(World::clear_entities),
);
app.insert_resource(FrameTimer::default())
.add_systems(Main, framerate_limiter);
}
}
}
Expand Down Expand Up @@ -240,6 +274,16 @@ pub struct FramePaceStats {
oversleep: Arc<Mutex<Duration>>,
}

impl FramePaceStats {
pub fn frametime(&self) -> Duration {
self.frametime.lock().unwrap().clone()
}

pub fn oversleep(&self) -> Duration {
self.oversleep.lock().unwrap().clone()
}
}

/// Accurately sleeps until it's time to start the next frame.
///
/// The `spin_sleep` dependency makes it possible to get extremely accurate sleep times across
Expand Down