A lockless single writer, single reader triple buffer Implemented using C++11 atomic operations
This class can be used to transport data between two threads it doesn't guarantee that all data will be transported however it can guarantee access to a complete (predefined) chunk of data
for example: when used to transport audio samples from audio thread to graphics thread, we can ensure that the graphics thread is always accessing a block of CONSECUTIVE samples and that this block is the block which was most recently filled by the audio thread.
this is a slightly modified version of implementation published here: https://github.com/p4checo/triplebuffer-sync which in turn was based on following blog post: http://remis-thoughts.blogspot.pt/2012/01/triple-buffering-as-concurrency_30.html
my contributions:
- added by-reference access to the content of the buffer
- added a multithreaded unit test (using gmock)
- packaged this code as a header only CMAKE project
####To build and run tests: cd to the top level repository folder:
mkdir build && cd build
cmake ..
make
the above will automatically download gmock and compile the tests
then to actually run the test do:
test/lockless_tripplebuffer_GTest