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D3D9 Hook with ImGui integration (x86 / x64) - Make D3D9 internal menu with ImGui (Resize & Fullscreen support)

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                            D3D9 Hook with ImGui integration (x86 / x64)  
                             Make DirectX 9 internal menu with ImGui
                                  (Resize & Fullscreen support)

C++ Windows x86 x64

📖 Project Overview :

D3D9 Hook with ImGui integration written in C++, works on x86 and x64 with all librairies and includes.

Features :

  • Handle window resize
  • DLL unload itself
  • Handler external unload
  • Handle fullscreen change

This use the dummy device technique to retrieve the virtual method table of DirectX 9.

Used librairies :

🚀 Getting Started

This project use MS Detours library for hooking and obviously DirectX 9 SDK.

MS Detours library is already include in the project folder, but if you don't have DirectX SDK you can download it here.

Note
Make sure that DXSDK_DIR is declared in your environment variables.

To see your environment variables :

Settings --> System --> About --> System Advanced Settings --> Environment Variables

Visual Studio :

  1. Open the solution file (.sln).
  2. Build the project in Release (x86 or x64)

Every configuration in x86 / x64 (Debug and Realese) are already configured with librairies and includes.

🪝 Hooking

You can hook every functions of DirectX 9 by changing the virtual function index (in Hook.cpp) :

Here I hook EndScene Function.

oEndScene = (tEndScene)d3d9Device[42];

All functions index of DirectX 9 are here.

🧪 Example

Demo.mp4

Credits