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acidzebra edited this page Jun 23, 2023
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Welcome to the modmapper wiki!
Random ideas for future dev that may or not be implemented, I just wanted to store them somewhere:
FEATURES
- pull metadata from nexus or mo2 or any source which has it
- add NPC data for cells? Who is where and what mod alters them?
- link up doors? Doors are weird in MW.
- some sort of autoloader for Nexus that parses newly published mods, downloads if esp/esm/omwaddon, unzips in temp folder, and add to modmapper if exterior/interior cells found (but should probably exclude starwind mods? Or have a separate "I'm running starwind" mode)
- cycle through NPCs and place them in their respective cells? May increase filesize and generation time by a lot
FIXES/POLISH
- mods with a comma in the name seem to break something in the building of the cell pages (split in two names)
- ability to filter out undesirable esm/esp names containing ~ or 000 or backup etc
- configurable cutoff for tooltips, the main map is getting out of hand in places
- add some more info for exterior cells, name/region if available (kind of forgot to do this)
- slim down the HTML output by moving some hardcoding (blank/blue cells) to CSS
- make the "jump to cell X" feature work reliably and center the cell in the viewport (not sure if possible with how it's built or at all)
- make the HTML pass validation (because it would amuse me)
- maybe generate an about section while building the pages