A simple, easy to use, strongly-typed wrapper around .NET named pipes.
Available as a NuGet package.
- Create named pipe servers that can handle multiple client connections simultaneously.
- Send strongly-typed messages between clients and servers: any serializable .NET object can be sent over a pipe and will be automatically serialized/deserialized, including cyclical references and complex object graphs.
- Messages are sent and received asynchronously on a separate background thread and marshalled back to the calling thread (typically the UI).
- Supports large messages - up to 300 MiB.
Requires .NET 4.0 full.
Message:
(Class must have a [Serializable]
attribute)
[Serializable]
class SomeClass
{
public int Id;
public string Text;
}
Server:
var server = new NamedPipeServer<SomeClass>("MyServerPipe");
server.ClientConnected += delegate(NamedPipeConnection<SomeClass> conn)
{
Console.WriteLine("Client {0} is now connected!", conn.Id);
conn.PushMessage(new SomeClass { Text: "Welcome!" });
};
server.ClientMessage += delegate(NamedPipeConnection<SomeClass> conn, SomeClass message)
{
Console.WriteLine("Client {0} says: {1}", conn.Id, message.Text);
};
// Start up the server asynchronously and begin listening for connections.
// This method will return immediately while the server runs in a separate background thread.
server.Start();
// ...
Client:
var client = new NamedPipeClient<SomeClass>("MyServerPipe");
client.ServerMessage += delegate(NamedPipeConnection<SomeClass> conn, SomeClass message)
{
Console.WriteLine("Server says: {0}", message.Text);
};
// Start up the client asynchronously and connect to the specified server pipe.
// This method will return immediately while the client runs in a separate background thread.
client.Start();
// ...
Named Pipe Wrapper for .NET is licensed under the MIT license.