This is an under-development set of Gesture Recognizers for doing mobile development in Unreal Engine 4. Instead of being implemented as part of the UE4 Key/Event system, these are Actor Components that can be added to any Actor. Delegate methods (accessible as blueprint nodes) inform the actor when gestures meeting the requirements are found.
Bug fixes and additions are more than welcome.
This code is released under the MIT License (the text of which is included in the header files). You are free to use it, modified or unmodified, for any purpose, commercial or otherwise, free of charge.