FractalPlotter is a program written in c# to display and examine fractal structures. It supports switching fractals/shaders and color palettes seamlessly as well as adjusting parametes in runtime. FractalPlotter is using a GL backend and shaders for each fractal structure, such as the Mandelbrot and Julia fractals.
Framework: .NET 6
Releases are available here.
The source code can either be downloaded as zip or cloned via git
using:
git clone https://github.com/abc013/FractalPlotter.git
After installing the .NET 6 SDK, make a local copy of this repository. Open a command line and navigate to the corresponding directory:
cd C:/example/path/to/downloaded/directory/FractalPlotter/
After doing so, just run the following command:
dotnet build
This command should fetch the dependencies via NuGet (make sure you have an internet connection!) and build the binaries for you. Done!
As text editors, Visual Studio 2022 or Visual Studio Code are recommended.
Most options can be modified in the program. However, to get access to more settings or to have the same arguments at every startup, you can create a settings.txt
in the same directory where the executable is. To see what can be modified, please take a look at the Settings.cs file. An example of a settings.txt
might be:
Points=false
DefaultShader=julia
Scale=1.5
Factor1X=-0.5
Factor1Y=0.55
If you encounter any problems or bugs while compiling or running the program, feel free to open an issue! Please don't forget to atttach the exception.log
and information.log
files.
Yes, this is a limitation brought with the standard 32-bit floats. They are not precise enough to display such deep zooming, thus the texture becoming pixelated. However, also a 64-bit version of the implemented shaders also exists, which greatly improves quality at the cost of performance. However, these shaders may not be supported on certain devices.