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__pycache__/ | ||
*.j2k | ||
!default.j2k |
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Copyright (C) 2024 Zuzu_Typ | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. |
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# JoyToKey - Map your Xbox controller to keyboard keys | ||
With JoyToKey you can create custom mappings of Xbox keys with ease. | ||
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**Windows only** | ||
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## Setup | ||
You need to install XInput-Python and winput to use JoyToKey: | ||
``` | ||
pip install -r requirements.txt | ||
``` | ||
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## Create a mapping | ||
Run `configure.py` to create a new mapping. | ||
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It will allow you to create a new mapping by first pressing a **button**, pressing a **trigger** or moving a **stick** on your Xbox controller, followed by a corresponding keyboard key. | ||
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Currently mouse movement and mouse buttons cannot be used. | ||
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## Run a mapping | ||
When you've created a mapping that you want to use, simply run: | ||
``` | ||
python joytokey.py "<your mapping name>.j2k" | ||
``` | ||
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Sample output: | ||
``` | ||
Mapping started with config: | ||
A is mapped to VK_E | ||
B is mapped to VK_Q | ||
LEFT_STICK UP is mapped to VK_W | ||
LEFT_STICK DOWN is mapped to VK_S | ||
LEFT_STICK LEFT is mapped to VK_A | ||
LEFT_STICK RIGHT is mapped to VK_D | ||
Press CTRL + C to stop. | ||
``` | ||
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If you overwrite the mapping called "default", you can omit the mapping file parameter: | ||
``` | ||
python joytokey.py | ||
``` |
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from j2klib import JoyToKeyConfig, JoyToKeyCreator, JoyMapper | ||
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import os | ||
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j2kc = JoyToKeyCreator() | ||
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print("Welcome to the JoyToKey configurator.") | ||
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mappings = [] | ||
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while True: | ||
add_new_key = input("Would you like to add a new key? ([Y]/N): ") | ||
add_new_key = add_new_key or "Y" | ||
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if add_new_key.upper() not in ("Y", "N"): | ||
print("Invalid input. Please enter Y for yes or N for no.") | ||
continue | ||
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if add_new_key.upper() == "N": | ||
break | ||
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print("Please press the key on your Xbox controller now.", end="\r") | ||
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xkey = j2kc.listen_for_xinput() | ||
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print("Now press the key on your keyboard you want to map it to.", end="\r") | ||
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wkey = j2kc.listen_for_winput() | ||
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xkey["key"] = wkey | ||
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mapping = JoyMapper.from_dict(xkey) | ||
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mappings.append(mapping) | ||
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print(" " * 60, end="\r") | ||
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print(mapping.explain()) | ||
print() | ||
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cfg = JoyToKeyConfig(mappings) | ||
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print("Please name your new mapping.") | ||
print() | ||
mapping_name = input("name: ") | ||
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file_name = f"{mapping_name}.j2k" | ||
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cfg.to_file(file_name) | ||
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print(f"Mapping saved as {file_name}") | ||
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os.system("pause") |
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{ | ||
"version": "0.1.0", | ||
"mappers": [ | ||
{ | ||
"type": "button", | ||
"button": 4096, | ||
"key": 69 | ||
}, | ||
{ | ||
"type": "button", | ||
"button": 8192, | ||
"key": 81 | ||
}, | ||
{ | ||
"type": "stick", | ||
"stick": 0, | ||
"direction": [ | ||
0, | ||
1 | ||
], | ||
"key": 87 | ||
}, | ||
{ | ||
"type": "stick", | ||
"stick": 0, | ||
"direction": [ | ||
0, | ||
-1 | ||
], | ||
"key": 83 | ||
}, | ||
{ | ||
"type": "stick", | ||
"stick": 0, | ||
"direction": [ | ||
-1, | ||
0 | ||
], | ||
"key": 65 | ||
}, | ||
{ | ||
"type": "stick", | ||
"stick": 0, | ||
"direction": [ | ||
1, | ||
0 | ||
], | ||
"key": 68 | ||
} | ||
] | ||
} |
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