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FIXED: MDL v35 - Incorrect root-bone movement in animation SMD files.
FIXED: MDL v44, v45, v46, v47 - DMX-related "dummy_eyelid" written incorrectly to QC file eyelid.
FIXED: MDL v44, v45, v46, v47 - QC file $sequence addlayer and blendlayer options are not using correct values.
FIXED: MDL v44, v45, v46, v47 - QC file ikrule options are not fully written.
FIXED: MDL v44, v45, v46, v47, v48 - QC file $sequence ikrule usesequence missing for some cases.
FIXED: MDL v44, v45, v46, v47, v48 - "Aim At" procedural bones are not decompiled.
FIXED: MDL v44, v45, v46, v47, v49 - Root-bone rotation about up-axis is not decompiled.
FIXED: MDL v44, v45, v46, v47, v48, v49 - Only writes first localhierarchy option in QC file for each $sequence or $animation.
FIXED: MDL v44, v45, v46, v47, v48, v49 - Does not write $limitrotation lines in QC file.
FIXED: MDL v44, v45, v46, v47, v48, v49 - Writes all vertices for a VTA file's defaultflex frame instead of just the bodygroup's vertices.
FIXED: MDL v45 - Decompiled eyelid lines sometimes have incorrect frame indexes.
Example model that was fixed: Half-Life 2 "models\humans\group03\male_09.mdl"
FIXED: MDL v45, v46, v47 - Decompiled with $maxeyedeflection 90 when it should not be written.
FIXED: MDL v46, v47 - Some model meshes decompiled with incorrect orientation.
Example model that was fixed: Half-Life 2 "models\gunship.mdl" (several sequences)
Example model that was fixed: Half-Life 2 "models\buggy.mdl" (suspension sequence)
FIXED: MDL v46, v47 - Sequences in ANI file not decompiled.
Example model that was fixed: Half-Life 2 Episode 1 "models\blackout.mdl"
FIXED: MDL v49 - An "__illumPosition" attachment is written instead of $illumposition.
FIXED: MDL v49 - Does not decompile ANI animations that use older animation storage method.
=== Publish ===
UPDATED: Change publish of Garry's Mod workshop items to use SteamUGC system.
FIXED: Typing path in Publish Content Folder or File textbox raises exception error.