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6. Usage
Nicolas Perrier edited this page May 15, 2021
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FileToVox.exe --i heightmap.png --o heightmap --hm 100
FileToVox.exe --i heightmap.png --o heightmap --hm 100 --e --cm colors.png
FileToVox.exe --i cloud.ply --o cloud --scale 20
FileToVox.exe --i world.schematic --o file
FileToVox.exe --i myscene.vox --o myscene_output --shaders shaderGenerator.json
Since v1.12, FileToVox is moving more and more towards an iterative workflow. With the introduction of shaders, it is possible to be able to import a .vox file and apply shaders to the entire model while skipping the "creation" part of the voxel "(for example: the creation part of the voxel). a heightmap, or the voxelization of a point cloud)