Skip to content

6. Usage

Nicolas Perrier edited this page May 15, 2021 · 1 revision

Examples

FileToVox.exe --i heightmap.png --o heightmap --hm 100
FileToVox.exe --i heightmap.png --o heightmap --hm 100 --e --cm colors.png
FileToVox.exe --i cloud.ply --o cloud --scale 20
FileToVox.exe --i world.schematic --o file
FileToVox.exe --i myscene.vox --o myscene_output --shaders shaderGenerator.json

Workflow

Since v1.12, FileToVox is moving more and more towards an iterative workflow. With the introduction of shaders, it is possible to be able to import a .vox file and apply shaders to the entire model while skipping the "creation" part of the voxel "(for example: the creation part of the voxel). a heightmap, or the voxelization of a point cloud)

Clone this wiki locally