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Luyu Liu edited this page Sep 16, 2023
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Welcome to the ZLEComp wiki! If you have not downloaded ZLEComp, download it and try it!
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Style: the structure style of the compressor -
Bypass: whether bypasses the compressor effect, can be used to switch on/off without clips - Output
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Out Gain (dB): the amount of gain applied to the output signal -
Mix (%): the percent of wet(compressed) signal
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- Configuration
- audio glitches may happen when the following parameters changes
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Over Sampling: the rate of over-sampling -
RMS (ms): the length of buffer used in RMS calculation- when
RMS (ms)equals zero, the peak value is used instead - when
Segment (ms)is non-zero, theRMS (ms)will be forced to an integer multiple ofSegment (ms)
- when
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Lookahead (ms): the length of look-ahead -
Segment (ms): the length of sub-buffer- when
Segment (ms)equals zero, each sub-buffer contains one sample
- when
- Computer
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Threshold (dB): the threshold -
Ratio: the ratio -
Knee Width: the width of the knee -
Knee Depth: the depth of the knee -
Knee Slope: the slope of the knee -
Bound (dB): the maximum absolute value of compression
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- Detector
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Side Gain (dB): the amount of gain applied to the side-chain signal -
Attack (ms): the attack time -
Release (ms): the release time -
Ext: whether uses the external input as side-chain -
Audit: whether audit the side-chain - (Attack)
Style: the style of attack - (Release)
Style: the style of release -
Smooth: the percent of smooth applied to attack & release -
Stereo Link: the percent of link between the left & the right channel
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flowchart TB
B1 --> CL(Latency Compensation) --> C[Dry Signal] --> Y(Out Gain) --> Z[Main OUT]
A1[Main IN] --> B1(Lookahead) --> one --> M[Resized Main Buffer] --> three --> I[Wet Signal] --> Y
A2[Side IN] --> B2(Side Gain) --> one
subgraph one[Resize]
direction LR
C2(Up Sampling) --> D2(Segment Push)
end
subgraph two[Gain Calculator]
direction LR
E(Tracker, Computer and Detector)
end
subgraph three[Resize]
direction LR
D3(Segment Pop) --> C3(Down Sampling)
end
one --> S[Resized Side Buffer] --> two
two --Gain--> three
A0[Aux IN] -. External? .->A2
A1 -.Internal?.-> A2