A simple WAD extraction command line tool for Doom engine (id Tech 1) mods.
wadext [options] filename
-nogfxconvert
: Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
-nosndconvert
: Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
-heretic
, -hexen
, -strife
: Force usage of the named game's palette if the WAD does not contain one. Default is Doom
palette
-strip
: Remove node lumps from extracted maps.
-tx
: Converts a set of TEXTURE1/TEXTURE2/PNAMES
in the current directory to a textures.txt file.
git clone https://github.com/coelckers/wadext.git
cd wadext
cmake .
cmake --build .