GZDoom 2.3.1
alexey-lysiuk
released this
07 Jan 15:05
·
12091 commits
to master
since this release
This is a bugfix release. Fixes include:
- Dehacked strings were cut off at the end
- corrected a few cases where dynamic lights were not correctly set up
- default lights for Doom and Heretic are now properly attenuated
- fixed a few issues with the ZScript compiler
- fixed potential crash with Doom's boss brain
- fixed state validation problem with Dehacked modifications
- fixed a crash with multiplayer games
- fixed a few more cases where player sprites became momentarily visible during a portal transition
- made particle translucency calculations more precise