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GZDoom 2.3.0

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@alexey-lysiuk alexey-lysiuk released this 01 Jan 14:59
· 12092 commits to master since this release

It's time to celebrate the new year with a new release.

New features include

  • First version with official ZScript support
  • Screen space ambient occlusion (SSAO) for the OpenGL renderer, written by dpJudas
  • UDMF-configurable fog density per sector
  • Glowing flats settable through UDMF
  • Proper rendering processing of large actors
  • Improved IWAD picker, allowing to choose the active renderer, or autoloading lights and brightmaps
  • Proper dynamic light definitions for Freedoom.
  • Multithreaded software rendering
  • Some improvements to the console
  • Fixed the pitch issues that were warned about for 2.2.0