GZDoom 2.3.0
alexey-lysiuk
released this
01 Jan 14:59
·
12092 commits
to master
since this release
It's time to celebrate the new year with a new release.
New features include
- First version with official ZScript support
- Screen space ambient occlusion (SSAO) for the OpenGL renderer, written by dpJudas
- UDMF-configurable fog density per sector
- Glowing flats settable through UDMF
- Proper rendering processing of large actors
- Improved IWAD picker, allowing to choose the active renderer, or autoloading lights and brightmaps
- Proper dynamic light definitions for Freedoom.
- Multithreaded software rendering
- Some improvements to the console
- Fixed the pitch issues that were warned about for 2.2.0