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Interpolate non-Burn screen wipes #2693

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Oct 14, 2024
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160 changes: 135 additions & 25 deletions src/common/2d/wipe.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,8 @@
#include "s_soundinternal.h"
#include "i_time.h"

EXTERN_CVAR(Bool, cl_capfps)

class FBurnTexture : public FTexture
{
TArray<uint32_t> WorkBuffer;
Expand Down Expand Up @@ -163,6 +165,8 @@ class Wiper
public:
virtual ~Wiper();
virtual bool Run(int ticks) = 0;
virtual bool RunInterpolated(double ticks) { return true; };
virtual bool Interpolatable() { return false; }
virtual void SetTextures(FGameTexture* startscreen, FGameTexture* endscreen)
{
startScreen = startscreen;
Expand All @@ -177,20 +181,24 @@ class Wiper_Crossfade : public Wiper
{
public:
bool Run(int ticks) override;
bool RunInterpolated(double ticks) override;
bool Interpolatable() override { return true; }

private:
int Clock = 0;
float Clock = 0;
};

class Wiper_Melt : public Wiper
{
public:
Wiper_Melt();
bool Run(int ticks) override;
bool RunInterpolated(double ticks) override;
bool Interpolatable() override { return true; }

private:
enum { WIDTH = 320, HEIGHT = 200 };
int y[WIDTH];
double y[WIDTH];
};

class Wiper_Burn : public Wiper
Expand Down Expand Up @@ -268,7 +276,23 @@ bool Wiper_Crossfade::Run(int ticks)
Clock += ticks;
DrawTexture(twod, startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
return Clock >= 32;
return Clock >= 32.;
}

//==========================================================================
//
// OpenGLFrameBuffer :: Wiper_Crossfade :: Run
//
// Fades the old screen into the new one over 32 ticks.
//
//==========================================================================

bool Wiper_Crossfade::RunInterpolated(double ticks)
{
Clock += ticks;
DrawTexture(twod, startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
return Clock >= 32.;
}

//==========================================================================
Expand All @@ -282,7 +306,7 @@ Wiper_Melt::Wiper_Melt()
y[0] = -(M_Random() & 15);
for (int i = 1; i < WIDTH; ++i)
{
y[i] = clamp(y[i-1] + (M_Random() % 3) - 1, -15, 0);
y[i] = clamp(y[i-1] + (double)(M_Random() % 3) - 1., -15., 0.);
}
}

Expand All @@ -307,33 +331,33 @@ bool Wiper_Melt::Run(int ticks)
{
if (y[i] < HEIGHT)
{
if (y[i] < 0)
y[i]++;
else if (y[i] < 16)
y[i] += y[i] + 1;
if (y[i] < 0.)
y[i] = y[i] + 1.;
else if (y[i] < 16.)
y[i] += y[i] + 1.;
else
y[i] = min<int>(y[i] + 8, HEIGHT);
y[i] = min<double>(y[i] + 8., HEIGHT);
done = false;
}
if (ticks == 0)
{
struct {
int32_t x;
int32_t y;
double y;
} dpt;
struct {
int32_t left;
int32_t top;
double top;
int32_t right;
int32_t bottom;
double bottom;
} rect;

// Only draw for the final tick.

int w = startScreen->GetTexelWidth();
int h = startScreen->GetTexelHeight();
dpt.x = i * w / WIDTH;
dpt.y = max(0, y[i] * h / HEIGHT);
dpt.y = max(0., y[i] * (double)h / (double)HEIGHT);
rect.left = dpt.x;
rect.top = 0;
rect.right = (i + 1) * w / WIDTH;
Expand All @@ -348,6 +372,77 @@ bool Wiper_Melt::Run(int ticks)
return done;
}

//==========================================================================
//
// Wiper_Melt :: RunInterpolated
//
// Melts the old screen into the new one over 32 ticks (interpolated).
//
//==========================================================================

bool Wiper_Melt::RunInterpolated(double ticks)
{
bool done = false;
DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);

// Copy the old screen in vertical strips on top of the new one.
while (ticks > 0.)
{
done = true;
for (int i = 0; i < WIDTH; i++)
{
if (y[i] < (double)HEIGHT)
{
if (ticks > 0. && ticks < 1.)
{
if (y[i] < 0)
y[i] += ticks;
else if (y[i] < 16)
y[i] += (y[i] + 1) * ticks;
else
y[i] = min<double>(y[i] + (8 * ticks), (double)HEIGHT);
}
else if (y[i] < 0.)
y[i] = y[i] + 1.;
else if (y[i] < 16.)
y[i] += y[i] + 1.;
else
y[i] = min<double>(y[i] + 8., HEIGHT);
done = false;
}
}
ticks -= 1.;
}
for (int i = 0; i < WIDTH; i++)
{
struct {
int32_t x;
double y;
} dpt;
struct {
int32_t left;
double top;
int32_t right;
double bottom;
} rect;

// Only draw for the final tick.
int w = startScreen->GetTexelWidth();
double h = startScreen->GetTexelHeight();
dpt.x = i * w / WIDTH;
dpt.y = max(0., y[i] * (double)h / (double)HEIGHT);
rect.left = dpt.x;
rect.top = 0;
rect.right = (i + 1) * w / WIDTH;
rect.bottom = h - dpt.y;
if (rect.bottom > rect.top)
{
DrawTexture(twod, startScreen, 0, dpt.y, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_ClipLeft, rect.left, DTA_ClipRight, rect.right, DTA_Masked, false, TAG_DONE);
}
}
return done;
}

//==========================================================================
//
// OpenGLFrameBuffer :: Wiper_Burn Constructor
Expand Down Expand Up @@ -423,6 +518,7 @@ void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stops
{
// wipe update
uint64_t wipestart, nowtime, diff;
double diff_frac;
bool done;

GSnd->SetSfxPaused(true, 1);
Expand All @@ -438,20 +534,34 @@ void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stops

do
{
do
if (wiper->Interpolatable() && !cl_capfps)
{
I_WaitVBL(2);
nowtime = I_msTime();
diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
} while (diff < 1);
wipestart = nowtime;
twod->Begin(screen->GetWidth(), screen->GetHeight());
done = wiper->Run(1);
if (overlaydrawer) overlaydrawer();
twod->End();
screen->Update();
twod->OnFrameDone();

diff_frac = (nowtime - wipestart) * 40. / 1000.; // Using 35 here feels too slow.
wipestart = nowtime;
twod->Begin(screen->GetWidth(), screen->GetHeight());
done = wiper->RunInterpolated(diff_frac);
if (overlaydrawer) overlaydrawer();
twod->End();
screen->Update();
twod->OnFrameDone();
}
else
{
do
{
I_WaitVBL(2);
nowtime = I_msTime();
diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
} while (diff < 1);
wipestart = nowtime;
twod->Begin(screen->GetWidth(), screen->GetHeight());
done = wiper->Run(1);
if (overlaydrawer) overlaydrawer();
twod->End();
screen->Update();
twod->OnFrameDone();
}
} while (!done);
delete wiper;
I_FreezeTime(false);
Expand Down
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