Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SetSkin and GetSkinCount added to PlayerInfo class #2546

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

jon-heard
Copy link

@jon-heard jon-heard commented Apr 29, 2024

This pull request adds the ability to set the client player's skin through ZScript. Specifically it adds the following functions:

PlayerInfo.SetSkin(int skinId)

PlayerInfo.GetSkinCount()

The impetus behind this is to allow a map to contain a "changing room" of sorts, providing an alternative to the "Player Settings" menu.

Note - This is confirmed to work on multiplayer.

Note - I wasn't sure if PlayerInfo was the right place for these methods, but I saw SetFOV() in there, so it seemed appropriate.

Here's an example ZCODE using this functionality:

version "4.11.3"

class SkinAccessor
{
	static int GetSkinIndex()
	{
		return Players[consolePlayer].GetSkin();
	}

	static int GetSkinCount()
	{
		return Players[consolePlayer].GetSkinCount();
	}

	play static int SetSkinIndex(int playerNumber, int newValue)
	{
		if (playerNumber != consolePlayer) return -1;
		return Players[consolePlayer].SetSkin(newValue);
	}
}

Also, I've attached a working example. A PK3 and MOD file to add to Doom2 or FreeDoom2.

setskin_test.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant