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Clarifications to WebGL limitations, INI open & close behaviour, draw targets, reserved shader function names and others #227
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YoYoGames/GameMaker-Bugs#7456 Small changes to window_get_colour() & window_set_colour() manual pages
…d compile time YoYoGames/GameMaker-Bugs#8564 * string() function page: * Added the situations in which curly braces aren't replaced in a format string * Added that curly braces can be escaped by doubling them, e.g. "{{" and "}}"
YoYoGames/GameMaker-Bugs#8409 * Added pages for the new debug_input_record(), debug_input_save() and debug_input_playback() functions * Added Debug Input Filter Constant type * Listed new functions on the Debugging page and added to ToC
… to open window_mouse_set_locked() YoYoGames/GameMaker-Bugs#8601 Fixed the typo on the window_mouse_set_locked page and on 3 other manual pages where it occurred
…nt behaviours for when errors will be shown YoYoGames/GameMaker-Bugs#8642 * Clarified the behaviour of ini_open() and ini_close() on the respective function pages * Added headers to the INI files page, also moved ini_open_from_string() after ini_open() * Capitalised "ini" -> "INI", couple of typo fixes * Visual update of the manual pages
… accurate YoYoGames/GameMaker-Bugs#8573 * Listed all possible drawing targets that surface_reset_target() can reset to * Changed the "Note" tag on the note to "Warning" (as the function will throw a fatal error in this case)
… accurate YoYoGames/GameMaker-Bugs/issues/8573 * Moved information on the surface_reset_target() page to the Drawing page * Added an introduction on the Drawing page, describing when GameMaker draws things * Also added a section on "Drawing Targets" * Linked to the "Drawing Targets" section from the surface_reset_target() page
… accurate YoYoGames/GameMaker-Bugs/issues/8573 Listed the possible draw targets on the surface_reset_target() page
…te (or the manual) YoYoGames/GameMaker-Bugs#8597 * Listed the functions on the Shaders page * Added a bit of structure to the Shaders page, adding headers and moving paragraphs under those
… loop functions on GX YoYoGames/GameMaker-Bugs#2238 * Clarified the note on the Shader Editor page, explaining that HTML5 and GX.games follow the WebGL standard, which is more strict * Added "WebGL Limitations" under "Creating a Shader" -> "GLSL ES 1.0 Specification" to make it clear that WebGL is GLSL ES 1.0 with some restrictions
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