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Add stuff for YimMenu, YimMenuV2, and YimASI (#132)
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* feat(gamefiles): add game config
* Update CPickupCreationDataNode.hpp
* feat(train): add train config
* feat(netsync): add phone task info
* feat(invoker): constexpr everything
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maybegreat48 authored Aug 18, 2023
1 parent 9da68ec commit 0f88abb
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Showing 6 changed files with 429 additions and 130 deletions.
2 changes: 2 additions & 0 deletions classes.cpp
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#include "entities/fwEntity.hpp"
#include "enums/eExplosionTag.hpp"
#include "enums/eHandlingType.hpp"
#include "game_files/CGameConfig.hpp"
#include "misc/CTunables.hpp"
#include "misc/vfx/TimecycleKeyframeData.hpp"
#include "netsync/CProjectBaseSyncDataNode.hpp"
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#include "vehicle/CVehicleModelInfo.hpp"
#include "vehicle/CVehicleDriveByMetadataMgr.hpp"
#include "vehicle/CVehicleSeatMetadataMgr.hpp"
#include "vehicle/CTrainConfig.hpp"
#include "weapon/CAmmoInfo.hpp"
#include "weapon/CAmmoProjectileInfo.hpp"
#include "weapon/CAmmoRocketInfo.hpp"
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262 changes: 262 additions & 0 deletions game_files/CGameConfig.hpp
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#pragma once
#include "rage/atArray.hpp"

class CPoolSizes;
class CPoolSize;
class CGameConfig;

#pragma pack(push, 1)

class CPoolSize {
public:
char* m_pool;
uint32_t m_size;
};
static_assert(sizeof(CPoolSize) == 0xC);

class CStackSizeData {
public:
rage::joaat_t m_stack_name;
int32_t m_size_of_stack;
int32_t m_number_of_stacks_of_this_size;

inline CStackSizeData(rage::joaat_t name, int size, int num) :
m_stack_name(name),
m_size_of_stack(size),
m_number_of_stacks_of_this_size(num)
{
}

inline CStackSizeData(const std::string& name, int size, int num) :
m_stack_name(rage::joaat(name)),
m_size_of_stack(size),
m_number_of_stacks_of_this_size(num)
{
}
};
static_assert(sizeof(CStackSizeData) == 0xC);

namespace rage
{
class parStructure;

class fwConfig
{
public:
virtual ~fwConfig() = 0;

virtual void copy_data_from_config(fwConfig* config) = 0;

virtual fwConfig* clone_config() = 0;

virtual parStructure* get_structure() = 0;

rage::atArray<CPoolSize> m_pool_sizes;
char padding[0x8];
};
static_assert(sizeof(fwConfig) == 0x20);

template <typename T>
class fwConfigManagerImpl
{
public:
virtual ~fwConfigManagerImpl() = 0;

virtual T* create_config() = 0;

char padding[0x10];

T* m_config;
};
static_assert(sizeof(fwConfigManagerImpl<CGameConfig>) == 0x20);
};

class CConfigPopulation
{
public:
int32_t m_scenario_peds_multiplier_base; //0x0000
int32_t m_scenario_peds_multiplier; //0x0004
int32_t m_ambient_peds_multiplier_base; //0x0008
int32_t m_ambient_peds_multiplier; //0x000C
int32_t m_max_total_peds_base; //0x0010
int32_t m_max_total_peds; //0x0014
int32_t m_ped_memory_multiplier; //0x0018
int32_t m_peds_for_vehicles_base; //0x001C
int32_t m_peds_for_vehicles; //0x0020
int32_t m_vehicle_timeslice_max_updates_per_frame_base; //0x0024
int32_t m_vehicle_timeslice_max_updates_per_frame; //0x0028
int32_t m_vehicle_ambient_density_multiplier_base; //0x002C
int32_t m_vehicle_ambient_density_multiplier; //0x0030
int32_t m_vehicle_memory_multiplier; //0x0034
int32_t m_vehicle_parked_density_multiplier_base; //0x0038
int32_t m_vehicle_parked_density_multiplier; //0x003C
int32_t m_vehicle_low_prio_parked_density_multiplier_base; //0x0040
int32_t m_vehicle_low_prio_parked_density_multiplier; //0x0044
int32_t m_vehicle_upper_limit_base; //0x0048
int32_t m_vehicle_upper_limit; //0x004C
int32_t m_vehicle_upper_limit_mp; //0x0050
int32_t m_vehicle_parked_upper_limit_base; //0x0054
int32_t m_vehicle_parked_upper_limit; //0x0058
int32_t m_vehicle_keyhole_shape_inner_thickness_base; //0x005C
int32_t m_vehicle_keyhole_shape_inner_thickness; //0x0060
int32_t m_vehicle_keyhole_shape_outer_thickness_base; //0x0064
int32_t m_vehicle_keyhole_shape_outer_thickness; //0x0068
int32_t m_vehicle_keyhole_shape_inner_radius_base; //0x006C
int32_t m_vehicle_keyhole_shape_inner_radius; //0x0070
int32_t m_vehicle_keyhole_shape_outer_radius_base; //0x0074
int32_t m_vehicle_keyhole_shape_outer_radius; //0x0078
int32_t m_vehicle_keyhole_side_wall_thickness_base; //0x007C
int32_t m_vehicle_keyhole_side_wall_thickness; //0x0080
int32_t m_vehicle_max_creation_distance_base; //0x0084
int32_t m_vehicle_max_creation_distance; //0x0088
int32_t m_vehicle_max_creation_distance_offscreen_base; //0x008C
int32_t m_vehicle_max_creation_distance_offscreen; //0x0090
int32_t m_vehicle_cull_range_base; //0x0094
int32_t m_vehicle_cull_range; //0x0098
int32_t m_vehicle_cull_range_on_screen_scale_base; //0x009C
int32_t m_vehicle_cull_range_on_screen_scale; //0x00A0
int32_t m_vehicle_cull_range_off_screen_base; //0x00A4
int32_t m_vehicle_cull_range_off_screen; //0x00A8
int32_t m_density_based_removal_rate_scale_base; //0x00AC
int32_t m_density_based_removal_rate_scale; //0x00B0
int32_t m_density_based_removal_target_headroom_base; //0x00B4
int32_t m_density_based_removal_target_headroom; //0x00B8
rage::atArray<int> m_vehicle_spacing_base; // TODO: these are atFixedArrays
char pad_00CC[48]; //0x00CC
rage::atArray<int> m_vehicle_spacing;
char pad_010C[48]; //0x010C
int32_t m_players_road_scan_distance_base; //0x013C
int32_t m_players_road_scan_distance; //0x0140
rage::atArray<int> m_player_road_density_inc_base;
char pad_0154[48]; //0x0154
rage::atArray<int> m_player_road_density_inc;
char pad_0194[48]; //0x0194
rage::atArray<int> m_non_player_road_density_dec_base;
char pad_01D4[56]; //0x01D4
rage::atArray<int> m_non_player_road_density_dec;
char pad_021C[40]; //0x021C
int32_t m_vehicle_population_frame_rate_base; //0x0244
int32_t m_vehicle_population_frame_rate; //0x0248
int32_t m_vehicle_population_cycles_per_frame_base; //0x024C
int32_t m_vehicle_population_cycles_per_frame; //0x0250
int32_t m_vehicle_population_frame_rate_mp_base; //0x0254
int32_t m_vehicle_population_frame_rate_mp; //0x0258
int32_t m_vehicle_population_cycles_per_frame_mp_base; //0x025C
int32_t m_vehicle_population_cycles_per_frame_mp; //0x0260
int32_t m_ped_population_frame_rate_base; //0x0264
int32_t m_ped_population_frame_rate; //0x0268
int32_t m_ped_population_cycles_per_frame_base; //0x026C
int32_t m_ped_population_cycles_per_frame; //0x0270
int32_t m_ped_population_frame_rate_mp_base; //0x0274
int32_t m_ped_population_frame_rate_mp; //0x0278
int32_t m_ped_population_cycles_per_frame_mp_base; //0x027C
int32_t m_ped_population_cycles_per_frame_mp; //0x0280
};
static_assert(sizeof(CConfigPopulation) == 0x284);

class CConfig2DEffects // looks unused
{
public:
int32_t m_max_attrs_audio; //0x0000
int32_t m_max_attrs_buoyancy; //0x0004
int32_t m_max_attrs_decal; //0x0008
int32_t m_max_attrs_explosion; //0x000C
int32_t m_max_attrs_ladder; //0x0010
char pad_0014[8]; //0x0014
int32_t m_max_attrs_light_shaft; //0x001C
int32_t m_max_attrs_particle; //0x0020
int32_t m_max_attrs_proc_obj; //0x0024
int32_t m_max_attrs_scroll_bar; //0x0028
int32_t m_max_attrs_spawn_point; //0x002C
char pad_0030[8]; //0x0030
int32_t m_max_attrs_wind_disturbance; //0x0038
int32_t m_max_attrs_world_point; //0x003C
int32_t m_0xFC5DD116; //0x0040
int32_t m_max_effects_world_2d; //0x0044
char pad[4];
};
static_assert(sizeof(CConfig2DEffects) == 0x4C);

class CConfigModelInfo
{
public:
char* m_default_player_name; //0x0000
char* m_default_prologue_player_name; //0x0008
int32_t m_max_base_model_infos; //0x0010
int32_t m_max_comp_entity_model_infos; //0x0014
int32_t m_max_mlo_instances; //0x0018
int32_t m_max_mlo_model_infos; //0x001C
int32_t m_max_ped_model_infos; //0x0020
int32_t m_max_time_model_infos; //0x0024
int32_t m_max_vehicle_model_infos; //0x0028
int32_t m_max_weapon_model_infos; //0x002C
int32_t m_max_extra_ped_model_infos; //0x0030
int32_t m_max_extra_vehicle_model_infos; //0x0034
int32_t m_max_extra_weapon_model_infos; //0x0038
int32_t m_unk;
};
static_assert(sizeof(CConfigModelInfo) == 0x40);

class CConfigExtensions
{
public:
int32_t m_max_door_extensions;
int32_t m_max_light_extensions;
int32_t m_max_spawn_point_override_extensions;
int32_t m_max_expression_extensions;
int32_t m_0xBDE77A4F;
};
static_assert(sizeof(CConfigExtensions) == 0x14);

class CConfigStreamingEngine
{
public:
int32_t m_archive_count;
int32_t m_physical_streaming_buffer;
int32_t m_virtual_streaming_buffer;
};
static_assert(sizeof(CConfigStreamingEngine) == 0xC);

class CConfigOnlineServices
{
public:
char* m_ros_title_name;
int32_t m_ros_title_version;
int32_t m_sc_version;
int64_t m_steam_app_id;
char* m_title_directory_name;
char* m_multiplayer_session_template_name;
char* m_sc_auth_title_id;
};
static_assert(sizeof(CConfigOnlineServices) == 0x30);

class CConfigUGCDescriptions
{
public:
int32_t m_max_description_length;
int32_t m_max_num_descriptions;
int32_t m_size_of_description_buffer;
};
static_assert(sizeof(CConfigUGCDescriptions) == 0xC);

class CConfigScriptStackSizes
{
public:
rage::atArray<CStackSizeData> m_stack_size_data;
};
static_assert(sizeof(CConfigScriptStackSizes) == 0x10);

class CGameConfig : public rage::fwConfig {
public:
CConfigPopulation m_config_population;
CConfig2DEffects m_config_2d_effects;
CConfigModelInfo m_config_model_info;
CConfigExtensions m_config_extensions;
CConfigStreamingEngine m_config_streaming_engine;
CConfigOnlineServices m_config_online_services;
CConfigUGCDescriptions m_config_ugc_descriptions;
char padding[0x488 - 0x38C]; // CConfigNetScriptBroadcastData
CConfigScriptStackSizes m_config_script_stack_sizes;
// TODO: more stuff down here
};
#pragma pack(pop)
2 changes: 1 addition & 1 deletion netsync/nodes/pickup/CPickupCreationDataNode.hpp
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Expand Up @@ -14,7 +14,7 @@ class CPickupCreationDataNode : CProjectBaseSyncDataNode
uint32_t m_amount; //0x011C
uint32_t m_custom_model; //0x0120
uint32_t m_life_time; //0x0124
uint32_t m_weapon_component[11]; //0x0128
uint32_t m_weapon_component[12]; //0x0128
uint32_t m_num_weapon_components; //0x0154
uint32_t m_tint_index; //0x0158
bool m_player_gift; //0x015C
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