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GMLive in GMEdit
Vadim Dyachenko edited this page Feb 25, 2018
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If you are using GMLive, you can have resources with live reload be easier to spot via "Show GMLive badges" setting.
Options are as following:
- "Hide" will not show badges at all.
- "Show on items" will display badges on assets themselves, but not on containing directories.
- "Show everywhere" will display badges on assets and their containing directories.
(so that a directory has a badge if at least one item inside uses live reload)
The setting (and the according checks) only takes effect if the project has an extension named "GMLive" with a script named "live_init" inside; badges are shown based on presence of live call functions in each according file.
- Smart auto-completion
- Types
- JSDoc tags (incl. additional ones)
- @hint tag (mostly 2.3)
- `vals: $v1 $v2` (template strings)
- #args (pre-2.3 named arguments)
- ??= (for pre-GM2022 optional arguments)
- ?? ?. ?[ (pre-GM2022 null-conditional operators)
- #lambda (pre-2.3 function literals)
- => (2.3+ function shorthands)
- #import (namespaces and aliases)
- v:Type (local variable types)
- #mfunc (macros with arguments)
- #gmcr (coroutines)