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fix some comments
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dogboydog committed Dec 30, 2022
1 parent 3ed43ff commit e9607f1
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Showing 2 changed files with 2 additions and 8 deletions.
4 changes: 2 additions & 2 deletions addons/YarnSpinnerGodot/Editor/YarnEditorUtility.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@ namespace Yarn.GodotIntegration.Editor
{
/// <summary>
/// Contains utility methods for working with Yarn Spinner content in
/// the Unity Editor.
/// the Godot editor.
/// Note: this is no longer a static class unlike the Unity version because that causes
/// difficulties calling the methods from GDScript
/// difficulties calling the methods from GDScript.
/// </summary>
public partial class YarnEditorUtility : Object
{
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Original file line number Diff line number Diff line change
Expand Up @@ -121,12 +121,6 @@ public string CommandString {
/// </summary>
/// <remarks>
/// <para>
/// If not defined, will use the method marked by <see
/// cref="YarnStateInjectorAttribute"/> on the class, or if that is not
/// defined and the class subclasses <see cref="Godot.Node"/>, using
/// <see cref="UnityEngine.GameObject.Find(string)"/>.
/// </para>
/// <para>
/// If none of those conditions are true, but the function is not
/// static, an error will be thrown. However, if the function is indeed
/// static, this parameter will be ignored.
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