A lite JSON parser/generator for C++
- small but complete
- support Unicode
- provide friendly operator [] to access data
- using C++ standard library. It is cross-platform
BubbleJSON is a header-only C++ library. copy the BubbleJSON
folder into the project or system include path. Make sure check for C++11 support.
To run test follow these steps:
- Go to repository folder
cmake .
make
- run
bubbleJson_test
This simple example show a way to parse/modify/stringify json with BubbleJSON
#include <iostream>
#include "BubbleJSON/BubbleJson.h"
using namespace bubbleJson;
int main()
{
// parse char* or string type json into tuple<Parse>
const char* json = "{\"project\":\"BubbleJSON\",\"Compatibility\":\"C++11\"}";
BubbleJson bubbleJson;
auto result = bubbleJson.Parse(json);
// parse ok, no error
if (std::get<0>(result) != ParseResult_Ok)
printf("parse error");
// get value
BubbleValue* value = std::get<1>(result);
std::cout << (*value)["project"].GetString();
// modify value
(*value)["Compatibility"].SetArray(2);
(*value)["Compatibility"][0].SetString("cpp11");
(*value)["Compatibility"][1].SetString("all platform");
// output stringify result, default Stringify_Type is beauty
// output {"Compatibility":["cpp11","all platform"],"project":"BubbleJSON"}
auto stringify = bubbleJson.Stringify(value, StringifyType_Minimum);
std::cout << std::get<0>(stringify);
// don't forget delete value, and free stringify result
delete value;
free (std::get<0>(stringify));
return 0;
}
Parse or Stringify with BubbleJson
std::tuple<ParseResults, BubbleValue *> Parse(const char *json);
std::tuple<ParseResults, BubbleValue *> Parse(const std::string json);
// there are two stringify modes can choose, beauty and minimum
std::tuple<char*, size_t > Stringify(BubbleValue *bubbleValue, StringifyTypes stringifyType = StringifyType_Beauty);
Get data with BubbleValue
ValueTypes GetType();
void SetBoolean(bool boolean);
bool GetBoolean();
double GetNumber();
const char* GetString();
size_t GetStringLength();
BubbleValue* GetArrayElement(size_t index);
size_t GetArrayCount();
size_t GetObjectCount();
BubbleValue * GetObjectValueWithKey(const char *key);
BubbleValue * GetObjectValueWithKey(const std::string key);
std::map<std::string, BubbleValue> * GetObjects();
Set data with BubbleValue
void SetNull();
void SetNumber(double number);
void SetString(const char* string, size_t length);
void SetString(const std::string string);
void SetArray(size_t count);
void InsertArrayElementWithIndex(size_t index);
void DeleteArrayElementWithIndex(size_t index);
void SetObject();
void InsertObjectElementWithKey(const char *key, const size_t keyLength);
void InsertObjectElementWithKey(const std::string key);
void DeleteObjectElementWithKey(const char *key, const size_t keyLength);
void DeleteObjectElementWithKey(const std::string key);
// also you can invoke GetObjects with BubbleValue
// and set the return value whatever you want
operator [] with BubbleValue
BubbleValue& operator[](const size_t index);
BubbleValue& operator[](const size_t index) const;
BubbleValue& operator[](const int index);
BubbleValue& operator[](const int index) const;
BubbleValue& operator[](const char* key);
BubbleValue& operator[](const char* key) const;
BubbleValue& operator[](std::string key);
BubbleValue& operator[](std::string key) const;