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Redscript Compilation Error-checking #23
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Redscript Compilation Error-checking #23
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Should we exit?
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That's the debate I wanted to raise :) if we've added scripts, and it's the first try at compiling, I think we should. Otherwise, it could be a hot-reload, which should probably be handled differently/passed to another part of that plugin.
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I'm fine with it, @psiberx what do you think?
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I applied the condition I described to the exit later on - we're still exiting for the cases here, though.
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I think we should only exit on timeout, but not if compilation fails.
Exiting only on game start is compatible with hot reload indeed. Although redscript shows the message "the game will start without scripts" when compilation fails, which can be a bit confusing.