Add music.tmp generation(No sound yet). #13
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Continuous Integration | |
on: | |
push: | |
branches-ignore: | |
- build_windows_dependencies | |
pull_request: | |
branches-ignore: | |
- build_windows_dependencies | |
jobs: | |
build: | |
name: ${{ matrix.config.name }} | |
runs-on: ${{ matrix.config.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- { | |
name: "Visual Studio 64-bit", | |
os: windows-2019, | |
build_type: "Release", | |
extra_options: "-A x64", | |
package_name: "vs_x64" | |
} | |
- { | |
name: "Visual Studio 32-bit", | |
os: windows-2019, | |
build_type: "Release", | |
extra_options: "-A Win32", | |
package_name: "vs_win32" | |
} | |
- { | |
name: "Linux GCC", | |
os: ubuntu-20.04, | |
build_type: "Release", | |
extra_options: "", | |
package_name: "linux_gcc" | |
} | |
- { | |
name: "Linux Clang", | |
os: ubuntu-20.04, | |
build_type: "Release", | |
extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++", | |
package_name: "linux_clang" | |
} | |
- { | |
name: "macOS Clang", | |
os: macos-11, | |
build_type: "Release", | |
extra_options: "", | |
package_name: "macos" | |
} | |
steps: | |
- uses: actions/checkout@v1 | |
- name: Install Dependencies | |
shell: bash | |
run: | | |
mkdir build | |
cd build | |
if [[ "${{ runner.os }}" == 'Windows' ]]; then | |
declare -x DEPS_FILENAME=windows_dependencies_v4.zip | |
curl -LO https://github.com/coelckers/prboom-plus/releases/download/windows_dependencies/${DEPS_FILENAME} | |
7z x ${DEPS_FILENAME} -o.. | |
elif [[ "${{ runner.os }}" == 'Linux' ]]; then | |
sudo apt update | |
sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-net-dev \ | |
libpcre3-dev libmad0-dev libfluidsynth-dev libdumb1-dev libvorbis-dev libportmidi-dev \ | |
libasound2-dev | |
elif [[ "${{ runner.os }}" == 'macOS' ]]; then | |
brew install sdl2 sdl2_image sdl2_mixer sdl2_net pcre mad fluidsynth dumb portmidi | |
fi | |
- name: Configure | |
shell: bash | |
run: | | |
cd build | |
cmake -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} ${{ matrix.config.extra_options }} ../prboom2 | |
- name: Build | |
shell: bash | |
run: | | |
cd build | |
if [[ "${{ runner.os }}" == 'Windows' ]]; then | |
cmake --build . --config ${{ matrix.config.build_type }} -- -maxcpucount -verbosity:minimal | |
else | |
cmake --build . -- --jobs=2 --keep-going | |
fi | |
- name: Create Package | |
shell: bash | |
run: | | |
cd build | |
mkdir package | |
if [[ "${{ runner.os }}" == 'Windows' ]]; then | |
cp ${{ matrix.config.build_type }}/prboom-plus.exe ${{ matrix.config.build_type }}/prboom-plus-game-server.exe prboom-plus.wad package | |
elif [[ "${{ runner.os }}" == 'macOS' ]]; then | |
cp -R Launcher.app package | |
else | |
cp prboom-plus prboom-plus-game-server prboom-plus.wad package | |
fi | |
cp config.h package | |
- name: Upload Package | |
uses: actions/upload-artifact@v1 | |
with: | |
path: build/package | |
name: ${{ matrix.config.package_name }} | |
- name: List Build Directory | |
if: always() | |
shell: bash | |
run: | | |
git status | |
ls -lR build | |
build-ps2: | |
name: PS2 build | |
runs-on: ubuntu-latest | |
container: ps2dev/ps2dev:latest | |
steps: | |
- name: Install dependencies | |
run: | | |
apk add cmake build-base git zip gawk python3 py3-pip bash | |
- name: git checkout | |
uses: actions/checkout@v4 | |
- name: Compile PS2 | |
run: | | |
cmake -S prboom2 -B build -DBUILD_GL=OFF "-DCMAKE_TOOLCHAIN_FILE=${PS2DEV}/share/ps2dev.cmake" | |
cmake --build build | |
- name: Upload release artifact ELF | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: PRBOOM+ | |
path: | | |
build/prboom-plus.elf |