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Jonathan Wood
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Jun 1, 2016
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{B5828833-DEF7-4D16-9A2D-475B285D6F29}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{F2A71F9B-5D33-465A-A702-920D77279786}</ProjectTypeGuids> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>FSharpForms.Droid</RootNamespace> | ||
<AssemblyName>FSharpForms.Droid</AssemblyName> | ||
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion> | ||
<AndroidApplication>True</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.designer.fs</AndroidResgenFile> | ||
<AndroidResgenClass>Resource</AndroidResgenClass> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> | ||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> | ||
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<ConsolePause>false</ConsolePause> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
<PlatformTarget></PlatformTarget> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<DefineConstants></DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<ConsolePause>false</ConsolePause> | ||
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime> | ||
<GenerateTailCalls>true</GenerateTailCalls> | ||
<PlatformTarget></PlatformTarget> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="Xamarin.Android.Support.v4"> | ||
<HintPath>..\packages\Xamarin.Android.Support.v4.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v4.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.v7.CardView"> | ||
<HintPath>..\packages\Xamarin.Android.Support.v7.CardView.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.CardView.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.v7.RecyclerView"> | ||
<HintPath>..\packages\Xamarin.Android.Support.v7.RecyclerView.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.RecyclerView.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.Vector.Drawable"> | ||
<HintPath>..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.Vector.Drawable.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.Animated.Vector.Drawable"> | ||
<HintPath>..\packages\Xamarin.Android.Support.Animated.Vector.Drawable.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.Animated.Vector.Drawable.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.v7.AppCompat"> | ||
<HintPath>..\packages\Xamarin.Android.Support.v7.AppCompat.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.AppCompat.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.Design"> | ||
<HintPath>..\packages\Xamarin.Android.Support.Design.23.3.0\lib\MonoAndroid43\Xamarin.Android.Support.Design.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.v7.MediaRouter"> | ||
<HintPath>..\packages\Xamarin.Android.Support.v7.MediaRouter.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.MediaRouter.dll</HintPath> | ||
</Reference> | ||
<Reference Include="FormsViewGroup"> | ||
<HintPath>..\packages\Xamarin.Forms.2.2.0.31\lib\MonoAndroid10\FormsViewGroup.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Core"> | ||
<HintPath>..\packages\Xamarin.Forms.2.2.0.31\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Platform.Android"> | ||
<HintPath>..\packages\Xamarin.Forms.2.2.0.31\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Platform"> | ||
<HintPath>..\packages\Xamarin.Forms.2.2.0.31\lib\MonoAndroid10\Xamarin.Forms.Platform.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Xaml"> | ||
<HintPath>..\packages\Xamarin.Forms.2.2.0.31\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\FSharpForms\FSharpForms.fsproj"> | ||
<Project>{F78B0C87-0BCE-4462-908C-788BF93289E7}</Project> | ||
<Name>FSharpForms</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MainActivity.fs" /> | ||
<Compile Include="Resources\Resource.designer.fs" /> | ||
<Compile Include="Properties\AssemblyInfo.fs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Properties\AndroidManifest.xml" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Folder Include="Resources\layout\" /> | ||
<Folder Include="Resources\values\" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\drawable\icon.png" /> | ||
<AndroidResource Include="Resources\drawable-hdpi\icon.png" /> | ||
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.FSharp.targets" /> | ||
<Import Project="..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\build\Xamarin.Android.Support.Vector.Drawable.targets" Condition="Exists('..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\build\Xamarin.Android.Support.Vector.Drawable.targets')" /> | ||
<Import Project="..\packages\Xamarin.Forms.2.2.0.31\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.2.2.0.31\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" /> | ||
</Project> |
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namespace FSharpForms.Droid | ||
open System; | ||
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open Android.App; | ||
open Android.Content; | ||
open Android.Content.PM; | ||
open Android.Runtime; | ||
open Android.Views; | ||
open Android.Widget; | ||
open Android.OS; | ||
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[<Activity (Label = "FSharpForms.Droid", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = (ConfigChanges.ScreenSize ||| ConfigChanges.Orientation))>] | ||
type MainActivity() = | ||
inherit Xamarin.Forms.Platform.Android.FormsApplicationActivity() | ||
override this.OnCreate (bundle: Bundle) = | ||
base.OnCreate (bundle) | ||
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Xamarin.Forms.Forms.Init (this, bundle) | ||
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this.LoadApplication (new FSharpForms.App ()) | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.company.fsharpforms"> | ||
<uses-sdk android:minSdkVersion="15" /> | ||
<application android:label="FSharpForms"> | ||
</application> | ||
</manifest> |
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namespace FSharpForms.Droid | ||
open System.Reflection | ||
open System.Runtime.CompilerServices | ||
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[<assembly: AssemblyTitle("FSharpForms.Droid")>] | ||
[<assembly: AssemblyDescription("")>] | ||
[<assembly: AssemblyConfiguration("")>] | ||
[<assembly: AssemblyCompany("")>] | ||
[<assembly: AssemblyProduct("")>] | ||
[<assembly: AssemblyCopyright("jonwood")>] | ||
[<assembly: AssemblyTrademark("")>] | ||
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// The assembly version has the format {Major}.{Minor}.{Build}.{Revision} | ||
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[<assembly: AssemblyVersion("1.0.0.0")>] | ||
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//[<assembly: AssemblyDelaySign(false)>] | ||
//[<assembly: AssemblyKeyFile("")>] | ||
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() |
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.axml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.axml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "R" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the R class would expose: | ||
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public class R { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main | ||
to reference the layout/main.axml file, or R.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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