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Wilson-Smith committed Dec 18, 2022
1 parent f49a598 commit a8c4969
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_location",
unlocked=True,
prompt="I'm going to add a new location.",
pool=True
),
code="BYE"
)

label bye_prompt_location:
m 1hua "Oh, okay!"
m 5ekblb "I want to know what is it..."
extend 5hkbfa " I'm really exited."
m 5hubsa "I hope it is a nice one, [player]!"
m 5hubsa "Hehehe~"
m 5hubsa "Anyway see you soon!"
return "quit"
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_homework",
unlocked=True,
prompt="I'm going to do my homework.",
pool=True
),
code="BYE"
)

label bye_prompt_homework:
m 1hua "Okay!"
m 5ekblb "I wish I was there to help you there, though."
extend 5hkbfa " I'd give you all the advice and support you need~"
m 5hubsa "I hope you finish your homework before your deadline, [player]!"
m 5hubsa "Good luck!"
return "quit"
19 changes: 19 additions & 0 deletions New-Stuff-to-Monika/game/Submods/farewell/farewell_esperanto.rpy
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_esperanto",
unlocked=True,
prompt="I'm going to learn a bit of Esperanto.",
pool=True
),
code="BYE"
)

label bye_prompt_esperanto:
m 1hua "Vere?"
m 5ekblb "Mi volas lerni Esperanto kun vi, sed ni havas de laboras..."
m 5hubsa "Post venos en ĉi tiu loko kun novaj vortoj, kiujn mi volas lerni [player]!"
m 5hkbfa "Gxis la revido post."
return "quit"

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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_going_backup",
unlocked=True,
prompt="I'm going to backup you.",
pool=True
),
code="BYE"
)

label bye_prompt_going_backup:
m 1eub "Okay!"
m 1hua "Thanks [player] that you are going to backup me."
m 1eub "See you soon!"
return "quit"
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_church",
unlocked=True,
prompt="I'm going to the church.",
pool=True
),
code="BYE"
)

label bye_prompt_church:
m 1esb "Oh, so you are going to the church."
m 1hkb "That's perfectly fine."
m 1esb "I hope you can pray well there [player]!"
m 1hsa "See you later."
return "quit"
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_submods",
unlocked=True,
prompt="I'm going to install you a submod.",
pool=True
),
code="BYE"
)

label bye_prompt_submods:
m 1eub "Ok! {w=0.2}"
extend 4eub "But remember, make a backup of me before install it."
m 1hua "See you soon."
return "quit"




117 changes: 117 additions & 0 deletions New-Stuff-to-Monika/game/Submods/farewell/farewell_modify.rpy
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init 5 python:
addEvent(
Event(
persistent.farewell_database,
eventlabel="bye_prompt_modify",
unlocked=True,
prompt="I'm going to modify something.",
pool=True
),
code="BYE"
)

label bye_prompt_modify:
m 1hua "Oh!"
extend 1hua " What is it not working as expected?"
$ _history_list.pop()
menu:
"Something in your code":
$ _history_list.pop()
menu:
"A Submod":
m 1hua "Is it working?"
$ _history_list.pop()
menu:
"Yes, but not as expected.":
m 1hua "I hope you can fix it."
m 1hua "See you later."
return "quit"
"No, it isn't working at all!":
m 1hua "I'm sorry to hear that"
extend hua " I hope you can cope with it."
m 1hua "See you later."
return "quit"
"Yes, it's only a modifcation.":
m 1hua "Ok, I'll keep it in mind."
m 1hua "See you later."
return "quit"
"A Sprite Pack":
m 1hua "Is it working?"
$ _history_list.pop()
menu:
"Yes, but not as expected.":
m 1hua "I hope you can fix it."
m 1hua "See you later."
return "quit"
"No, it isn't working at all!":
m 1hua "I'm sorry to hear that"
extend hua " I hope you can cope with it."
m 1hua "See you later."
return "quit"
"A Location":
m 1hua "Is it working?"
$ _history_list.pop()
menu:
"Yes, but not as expected.":
m 1hua "I hope you can fix it."
m 1hua "See you later."
return "quit"
"No, it isn't working at all!":
m 1hua "I'm sorry to hear that"
extend hua " I hope you can cope with it."
m 1hua "See you later."
return "quit"
"A Dialogue":
m 1hua "Is it working?"
$ _history_list.pop()
menu:
"Yes, but not as expected.":
m 1hua "Oh, what is the problem?"
$ _history_list.pop()
menu:
"There is a typo in the dialogue.":
m 1hua "I hope you can fix it."
m 1hua "See you later."
return "quit"
"There is a missing dialogue.":
m 1hua "I hope you can fix it."
m 1hua "See you later."
return "quit"
"No, it isn't working at all!":
m 1hua "I'm sorry to hear that"
extend hua " I hope you can cope with it."
m 1hua "See you later."
return "quit"
"A Game":
m 1hua "Is it working?"
$ _history_list.pop()
menu:
"Yes, but not as expected.":
m 1hua "I hope you can fix it."
m 1hua "See you later."
return "quit"
"No, it isn't working at all!":
m 1hua "I'm sorry to hear that"
extend hua " I hope you can cope with it."
m 1hua "See you later."
return "quit"
"Something else":
m 1hua "Oh!"
extend 1hua " Can I know the problem?"
$ _history_list.pop()
menu:
"I don't know":
m 1hua "How unfortunate!"
extend 1hua " I'm sorry to hear that."
m 1hua "I hope you will cope with this problem."
m 1hua "Good Luck!"
return "quit"
"I already know":
m 1hua "How unfortunate!"
extend 1hua " Can I know the problem?"
$ _history_list.pop()
menu:
"It will be difficult to explain it...":
m 1hua "Oh! Ok, then..."
m 1hua "Good Luck!"
return "quit"
15 changes: 15 additions & 0 deletions New-Stuff-to-Monika/game/Submods/farewell/yes.rpy
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init 5 python:
addEvent(
Event(
persistent.event_database,
eventlabel="byebye", # event label (MUST BE UNIQUE)
category=["."], # list of categories this topic belongs in (These are automatically capitalized)
prompt="bye", # button text
random=True, # True if this topic should appear randomly
pool=True # True if this topic should appear in "Ask a Question"
)
)

label byebye:
m 1esa "."
return "quit"

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