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Grammar
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IsaacMarovitz committed Apr 25, 2024
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Expand Up @@ -8,10 +8,10 @@ Debugging in Wine can be difficult, but Whisky comes equipped with some tools an
> Debugging GPU issues experienced under Wine on macOS can be an arduous task.
> This guide will assume that you have prior experience with Xcode, LLDB, and Metal GPU tools.
1. In Xcode, create a new empty macOS project. This will be used to attach to the process but the project itself used does not matter.
1. In Xcode, create a new empty macOS project. This will be used to attach to the process but the project itself does not matter.
2. Enable both `Metal HUD` and `Metal Trace` in your Bottle Configuration
3. Launch the intended target in Whisky
4. Open `Activity Monitor` and find the `PID` of `wine64-preloader` process that is utilising the GPU
4. Open `Activity Monitor` and find the `PID` of the `wine64-preloader` process that is utilising the GPU
5. In Xcode click on `Debug > Attach to Process by PID or Name...`
6. Type in the `PID` of the target process and press `TAB` so that Xcode recognises that you've changed the value of the field.
7. Leave the rest of the options as their defaults and press `Attach`
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