-
Notifications
You must be signed in to change notification settings - Fork 67
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Fix: python print command * Fix: enable comm in worldComm plugin * Fix: only update volumes from graphics loop * Fix: reset didn't always work on all bodies. * Adding capability to reset world and bodies from world comm obj * Adding the ability to reset the world or the bodies * FIX: Resetting the GLFW_VISIBLE flag to show subsequent visible windows * Issue #163. Setting activeControllerType to Force. * Fix: For rigid body's Position command, use the COM Transform. * Reset sensors communication message * Should address #178 * Fixed inconsistency in rotation between 'get_rpy' and 'get_pose' * Implement merging duplicate vertices * Maintain a tree of duplicate vertices * Assign the vertices Ptr to the triangleArray's copy of vertices * Fixed algorithm * Set only valid vertex data * Default to false for resizing element array on every iteration * Added method to set vtx pos of all duplicates by single index * Minor cleanup * Cleanup creating collision objects and softbody implementation * Cleaned up fixing softbody nodes impl * Allow for controlling whether to remove or not remove duplicates
- Loading branch information
1 parent
961c260
commit dbe0b56
Showing
9 changed files
with
463 additions
and
716 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.