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Old School Frame Buffer game engine

Old school, MS-DOS golden era game engine where you create images by writing into a memory region, that is pushed to the video card.

Dependencies

GLFW

Usage

Read the main.c, program.c (function mainLoop) and the graphics.h to get at basic understanding of how to use it(should be enough).

#ONLINE DEMO

https://weremsoft.github.io/MS-DOS-frame-buffer-game-engine/

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old school openGL based display engine. Uses glfw and glew.

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