Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
howardhuanghtc authored Jan 29, 2024
1 parent a8f1735 commit ebc6689
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,9 @@ Below are the instructions to build from source. Alternatively you can find a pr
1. Switch to Android platform.
2. Load NVIDIA CloudXR Client Unity Plugin from `Window > Package Manager`.
- the plugin is included labeled "sans-libc++"
3. Ensure **OpenXR** and **VIVE XR Support feature group** are checked from `Edit > Project Settings > XR Plug-in Managerment`.
4. Check and fix for any red or yellow flags from `Edit > Project Settings > XR Plug-in Managerment`.
5. Ensure **VIVE XR Support** and **CloudXR Tuned Pose Capture** are checked from `Edit > Project Settings > XR Plug-in Managerment > OpenXR`.
3. Ensure **OpenXR** and **VIVE XR Support feature group** are checked from `Edit > Project Settings > XR Plug-in Management`.
4. Check and fix for any red or yellow flags from `Edit > Project Settings > XR Plug-in Management`.
5. Ensure **VIVE XR Support** and **CloudXR Tuned Pose Capture** are checked from `Edit > Project Settings > XR Plug-in Management > OpenXR`.

## Usage
1. Open Server and check server ip.
Expand All @@ -30,4 +30,4 @@ Below are the instructions to build from source. Alternatively you can find a pr
## Notes
- If controller model position not fit, please follow these steps to fix it.
1. Please open CxrUnityXRManager.cs from `Project > Packages > NVIDIA CloudXR Client for Unity > Runtime`
2. Replace **/input/grip/pose** to **/input/aim/pose**
2. Replace **/input/grip/pose** to **/input/aim/pose**

0 comments on commit ebc6689

Please sign in to comment.