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Epsilon Controller
VinF edited this page Mar 21, 2016
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A controller that modifies the probability "epsilon" of taking a random action periodically.
- initialE [float] - Start epsilon
- eDecays [int] - How many updates are necessary for epsilon to reach eMin
- eMin [float] - End epsilon
- evaluateOn [str] - After what type of event epsilon shoud be updated periodically. Possible values: 'action', 'episode', 'epoch'.
- periodicity [int] - How many [evaluateOn] are necessary before an update of epsilon occurs
- resetEvery [str] - After what type of event epsilon should be reset to its initial value. Possible values: 'none', 'episode', 'epoch'.