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Terminology

drknife edited this page Feb 15, 2023 · 2 revisions

Words and phrases that are commonly used throughout this document are defined and explained in this chapter.

Bang – A bang is a message in Klak akin to its appearance in other visual programming environments such as Max MSP and Pure Data. From the Max MSP manual [3]: “[The bang is] the message that tells many objects to do that thing you do. As a result, sending the bang message to other objects will normally cause them to send messages from their outlets.” Note: what the Max MSP manual refers to as “object” we refer to as “node” in the context of Klak.

Child (and Parent) Objects – From the Unity manual [9]: “Unity uses a concept called Parenting. When you create a group of GameObjects, the topmost GameObject or Scene is called the ‘parent GameObject’, and all GameObjects grouped underneath it are called ‘child GameObjects’ or ‘children’. [...] To make any GameObject the ‘child’ of another, drag and drop the intended child GameObject onto the intended parent GameObject in the Hierarchy.”

DAW – A digital audio workstation (DAW) is a software for producing music and working with MIDI. Common DAWs include Garageband, Ableton Live, Pro Tools, Fruity Loops, and Cubase.

to be continued...

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