- Editor and game engine tightly integrated with unified renderer
- Custom OpenGL/PyGame engine supports immediate "drop-in and play" (like CryEngine Editor)
- Real-time lighting with optional stencil shadows and custom physics engine
- Volumetric fog, glass & water shaders with configurable surface parms
- Entity I/O system inspired by Half-Life 2
- Terrain generation, moving surfaces, pickups, OBJ model support
- brushes can be TRIGGERS that activate objects in the world (lights, speakers)
jsonlevel format withmagic numberfingerprint