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A brush-based CSG world editor inspired by QeRadiant and Worldcraft (from the old times!)

  • Editor and game engine tightly integrated with unified renderer
  • Custom OpenGL/PyGame engine supports immediate "drop-in and play" (like CryEngine Editor)
  • Real-time lighting with optional stencil shadows and custom physics engine
  • Volumetric fog, glass & water shaders with configurable surface parms
  • Entity I/O system inspired by Half-Life 2
  • Terrain generation, moving surfaces, pickups, OBJ model support
  • brushes can be TRIGGERS that activate objects in the world (lights, speakers)
  • json level format with magic number fingerprint