Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Simplify bullets effects code. #3212

Open
wants to merge 3 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
26 changes: 3 additions & 23 deletions cl_dll/ev_hldm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -287,19 +287,8 @@ void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType )

if ( pe && pe->solid == SOLID_BSP )
{
switch( iBulletType )
{
case BULLET_PLAYER_9MM:
case BULLET_MONSTER_9MM:
case BULLET_PLAYER_MP5:
case BULLET_MONSTER_MP5:
case BULLET_PLAYER_BUCKSHOT:
case BULLET_PLAYER_357:
default:
// smoke and decal
EV_HLDM_GunshotDecalTrace( pTrace, EV_HLDM_DamageDecal( pe ) );
break;
}
// smoke and decal
EV_HLDM_GunshotDecalTrace( pTrace, EV_HLDM_DamageDecal( pe ) );
}
}

Expand Down Expand Up @@ -331,16 +320,7 @@ int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, flo
if ( iTracerFreq != 1 ) // guns that always trace also always decal
tracer = 1;

switch( iBulletType )
{
case BULLET_PLAYER_MP5:
case BULLET_MONSTER_MP5:
case BULLET_MONSTER_9MM:
case BULLET_MONSTER_12MM:
default:
EV_CreateTracer( vecTracerSrc, end );
break;
}
EV_CreateTracer( vecTracerSrc, end );
}

return tracer;
Expand Down
26 changes: 9 additions & 17 deletions dlls/combat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1417,23 +1417,15 @@ void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting

if ( iTracerFreq != 1 ) // guns that always trace also always decal
tracer = 1;
switch( iBulletType )
{
case BULLET_MONSTER_MP5:
case BULLET_MONSTER_9MM:
case BULLET_MONSTER_12MM:
default:
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, vecTracerSrc );
WRITE_BYTE( TE_TRACER );
WRITE_COORD( vecTracerSrc.x );
WRITE_COORD( vecTracerSrc.y );
WRITE_COORD( vecTracerSrc.z );
WRITE_COORD( tr.vecEndPos.x );
WRITE_COORD( tr.vecEndPos.y );
WRITE_COORD( tr.vecEndPos.z );
MESSAGE_END();
break;
}
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, vecTracerSrc );
WRITE_BYTE( TE_TRACER );
WRITE_COORD( vecTracerSrc.x );
WRITE_COORD( vecTracerSrc.y );
WRITE_COORD( vecTracerSrc.z );
WRITE_COORD( tr.vecEndPos.x );
WRITE_COORD( tr.vecEndPos.y );
WRITE_COORD( tr.vecEndPos.z );
MESSAGE_END();
}
// do damage, paint decals
if (tr.flFraction != 1.0)
Expand Down
10 changes: 0 additions & 10 deletions dlls/weapons.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -171,20 +171,10 @@ void DecalGunshot( TraceResult *pTrace, int iBulletType )

switch( iBulletType )
{
case BULLET_PLAYER_9MM:
case BULLET_MONSTER_9MM:
case BULLET_PLAYER_MP5:
case BULLET_MONSTER_MP5:
case BULLET_PLAYER_BUCKSHOT:
case BULLET_PLAYER_357:
default:
// smoke and decal
UTIL_GunshotDecalTrace( pTrace, DamageDecal( pEntity, DMG_BULLET ) );
break;
case BULLET_MONSTER_12MM:
// smoke and decal
UTIL_GunshotDecalTrace( pTrace, DamageDecal( pEntity, DMG_BULLET ) );
break;
case BULLET_PLAYER_CROWBAR:
// wall decal
UTIL_DecalTrace( pTrace, DamageDecal( pEntity, DMG_CLUB ) );
Expand Down