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{"list":[{"title":"Changelog","link":"<a href=\"tutorial-Changelog.html\">Changelog</a>"},{"title":"Contributing","link":"<a href=\"tutorial-Contributing.html\">Contributing</a>"},{"title":"Contributors","link":"<a href=\"tutorial-Contributors.html\">Contributors</a>"},{"title":"Definitions","link":"<a href=\"tutorial-Definitions.html\">Definitions</a>"},{"title":"Developers","link":"<a href=\"tutorial-Developers.html\">Developers</a>"},{"title":"ReleasePublish","link":"<a href=\"tutorial-ReleasePublish.html\">ReleasePublish</a>"},{"title":"Reproducibility","link":"<a href=\"tutorial-Reproducibility.html\">Reproducibility</a>"},{"title":"architecture","link":"<a href=\"tutorial-architecture.html\">architecture</a>"},{"title":"game","link":"<a href=\"tutorial-game.html\">game</a>"},{"title":"how_to_import","link":"<a href=\"tutorial-how_to_import.html\">how_to_import</a>"},{"title":"initial_camera_transform","link":"<a href=\"tutorial-initial_camera_transform.html\">initial_camera_transform</a>"},{"title":"NODE_ENV","link":"<a href=\"global.html#NODE_ENV\">NODE_ENV</a>","description":"<p>The environment mode.</p>"},{"title":"PORT","link":"<a href=\"global.html#PORT\">PORT</a>"},{"title":"app","link":"<a href=\"global.html#app\">app</a>","description":"<p>Express application instance.</p>"},{"title":"changeVersionPackageJSON","link":"<a href=\"global.html#changeVersionPackageJSON\">changeVersionPackageJSON</a>","description":"<p>Updates the version number in a package.json file and updates the dependencies\nthat start with "@ud-viz/" to the same version number.</p>"},{"title":"httpServer","link":"<a href=\"global.html#httpServer\">httpServer</a>","description":"<p>The HTTP server instance.</p>"},{"title":"printExec","link":"<a href=\"global.html#printExec\">printExec</a>","description":"<p>Prints the stdout and stderr of a command execution result.</p>"},{"title":"subStringVersion","link":"<a href=\"global.html#subStringVersion\">subStringVersion</a>","description":"<p>The version split into segments.</p>"},{"title":"version","link":"<a href=\"global.html#version\">version</a>","description":"<p>The version argument provided from the command line.</p>"}]} |
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docs/html/extensions_3d_tiles_temporal/C3DTTemporalBatchTable.html
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...extensions_3d_tiles_temporal/Temporal3DTilesLayerWrapper_Temporal3DTilesLayerWrapper.html
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{"list":[{"title":"C3DTTemporalBatchTable","link":"<a href=\"C3DTTemporalBatchTable.html\">C3DTTemporalBatchTable</a>","description":"<p>Verifies the integrity and stores the data corresponding to the\nbatch table part of the 3DTiles_temporal extension.</p>"},{"title":"C3DTTemporalBoundingVolume","link":"<a href=\"C3DTTemporalBoundingVolume.html\">C3DTTemporalBoundingVolume</a>","description":"<p>Verifies the integrity and stores the data corresponding to the\nbounding volume part of the 3DTiles_temporal extension.</p>"},{"title":"C3DTTemporalPrimaryTransaction","link":"<a href=\"C3DTTemporalPrimaryTransaction.html\">C3DTTemporalPrimaryTransaction</a>"},{"title":"C3DTTemporalTileset","link":"<a href=\"C3DTTemporalTileset.html\">C3DTTemporalTileset</a>","description":"<p>A constructor function that creates a new object.</p>"},{"title":"C3DTTemporalTransaction","link":"<a href=\"C3DTTemporalTransaction.html\">C3DTTemporalTransaction</a>","description":"<p>The constructor function is a special function that is called when an object is created from a\nclass</p>"},{"title":"C3DTTemporalTransactionAggregate","link":"<a href=\"C3DTTemporalTransactionAggregate.html\">C3DTTemporalTransactionAggregate</a>","description":"<p>It's a constructor for the Aggregate class</p>"},{"title":"C3DTTemporalVersion","link":"<a href=\"C3DTTemporalVersion.html\">C3DTTemporalVersion</a>","description":"<p>It takes a JSON object as input, and returns a JSON object that can be used by the graph window</p>"},{"title":"Temporal3DTilesLayerWrapper","link":"<a href=\"Temporal3DTilesLayerWrapper_Temporal3DTilesLayerWrapper.html\">Temporal3DTilesLayerWrapper</a>","description":"<p>A constructor that initializes a temporal style for a C3DTilesLayer by\ncomputing tile maps based on the <code>3DTILES_temporal</code> batch table hierarchy content found in\nthe tile content.</p>"},{"title":"Changelog","link":"<a href=\"tutorial-Changelog.html\">Changelog</a>"},{"title":"Contributing","link":"<a href=\"tutorial-Contributing.html\">Contributing</a>"},{"title":"Contributors","link":"<a href=\"tutorial-Contributors.html\">Contributors</a>"},{"title":"Definitions","link":"<a href=\"tutorial-Definitions.html\">Definitions</a>"},{"title":"Developers","link":"<a href=\"tutorial-Developers.html\">Developers</a>"},{"title":"ReleasePublish","link":"<a href=\"tutorial-ReleasePublish.html\">ReleasePublish</a>"},{"title":"Reproducibility","link":"<a href=\"tutorial-Reproducibility.html\">Reproducibility</a>"},{"title":"architecture","link":"<a href=\"tutorial-architecture.html\">architecture</a>"},{"title":"game","link":"<a href=\"tutorial-game.html\">game</a>"},{"title":"how_to_import","link":"<a href=\"tutorial-how_to_import.html\">how_to_import</a>"},{"title":"initial_camera_transform","link":"<a href=\"tutorial-initial_camera_transform.html\">initial_camera_transform</a>"}]} |
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