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| 1 | +5.4.0b25 Release Notes (Delta since b24) |
| 2 | +Release Date 12 July 2016 |
| 3 | +Fixes |
| 4 | + |
| 5 | + [798901] 2D: Animating the Transform position/rotation when using 'Animate Physics' now correctly uses Rigidbody2D MovePosition/MoveRotation. |
| 6 | + [798879] 2D: SurfaceEffector2D now correctly calculates tangent velocities for objects with forces opposing the desired surface speed. |
| 7 | + [802327] Animation: Fixed crash when calling Animator.GetCurrentAnimatorStateInfo during an interrupted transition. |
| 8 | + [782175] Audio: Fixed issue where an AudioSource created from MovieTexture.audioClip always returned 'time' property as 'Infinity'. |
| 9 | + Audio: Fixed issue where AudioClip.LoadAudioData had no effect when called after AudioSettings.Reset. |
| 10 | + Audio: Fixed issue where AudioSource.time was returning NaN values for user-created clips. |
| 11 | + Audio: Fixed issue where non-persisted audio clips (i.e. clips created through AudioClip.Create) tried to reload after AudioSettings.Reset, which caused error messages. |
| 12 | + [784933] DirectX: Windowed Direct3D 11 applications will no longer run with their framerate uncapped when minimized. |
| 13 | + [804676] Editor: Building VR projects when running on case-sensitive file systems will now correctly find the target plugin folders. |
| 14 | + [776559] Editor: Custom cursor texture is now validated when setting it, fixing issue where custom cursors could look corrupted. |
| 15 | + [803624] Editor: Fixed a crash when importing a large sprite sheet. |
| 16 | + [797557] Editor: Fixed crashes in various circumstances when using shaders with too many samplers. |
| 17 | + [676201] Editor: Fixed issue whereby exiting Play Mode via script from Start did not work. |
| 18 | + [806160] GI: Fixed source of crash that could happen in GetLightProbeProxyVolumeSample or SampleReflectionProbes. |
| 19 | + [808304] Graphics: Fixed issue where SyncAsyncResourceUpload would do a busy wait loop, causing a CPU to get pegged unnecessarily. |
| 20 | + Graphics: SpeedTree: Fixed incorrect rendering when a tree is in dithering on some mobile devices such as iPhone 6. |
| 21 | + [800915, 807370] iOS: Fixed a couple of minor memory leaks relating to Metal and Cloud support. |
| 22 | + [801573] iOS: Fixed crash in FMOD_RESULT DSP::release() when AudioManager::CloseFMOD is called several times. |
| 23 | + [804440] iOS: Fixed leak of thread handles and associated resources in UnityEngine.Ping. |
| 24 | + [806450] OpenGLES: Fixed crash on some Android applications, which could be triggered by attempting to set a texture parameter with an uninitialized texture dimension. This in turn affected the rendering of the splash screen. |
| 25 | + [804483] OSX: Added IPv6 support for WWW. |
| 26 | + [796870] OSX: Fixed a crash when using -nographics without -batchmode. |
| 27 | + [801759] OSX: Fixed rare crashes when using WWW from multiple threads. |
| 28 | + [800794] PS Vita: Fixed case of IL2CPP NewGuid returning duplicates. |
| 29 | + [796528] PS Vita: Fixed IL2CPP crash caused by incorrectly calculated stack bottom. |
| 30 | + [788521] PS Vita: Fixed issue whereby use of 'Best Performance' DSP buffer size would result in a crash. |
| 31 | + [792648] Text Rendering: Fixed bug preventing best fit from working when font size 0 specified. |
| 32 | + [803344] Text Rendering: Fixed case of text occasionally sampling beyond the spacing between adjacent glyphs by adding a default 1 texel padding around all glyphs in dynamic font textures. |
| 33 | + VCS: Moved the assignment of an identifier from the constructor to the Get method. This stops a C++ method being called during C# constructor and serialization (which is a scripting warning as it is unsafe to do this). |
| 34 | + [802112] Windows Store: Accelerometer Events are now returned correctly on ARM platforms. |
| 35 | + [802112] Windows Store: Accelerometer Events are now returned correctly on ARM platforms. Previously, "out of bounds" exceptions could be raised. |
| 36 | + [804156] Windows Store: Fixed case of SystemInfo.supportsVibration returning an incorrect value on Windows Phone 8.1/10.0. |
| 37 | + [802990] Windows Store: Fixed System.FormatException in MainPage.xaml.cs. |
| 38 | + [804156] Windows Store: SystemInfo.supportsVibration now returns correct values on Windows Phone 8.1/10.0. |
| 39 | + [801998] Windows Store: WWW.responseHeaders now returns the STATUS header (where previously it was dropped), as other platforms do. |
| 40 | + |
| 41 | +Known Issues |
| 42 | + |
| 43 | + [775353] Asset Management: Crash in HandleSetTransformFatherDragAndDrop when dragging a Tree Prefab to the Hierarchy window. |
| 44 | + [808123] Editor: In some cases, Editor freezes when Scene is opened after switching platform to Android. |
| 45 | + [804333] Editor: Reverting prefab and pressing undo can result in a crash. |
| 46 | + [808187] Editor: Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert followed by a crash. |
| 47 | + [811570] Editor: Windows Editor is not honoring vsync and running at high frame rate. Will be fixed in the next build. |
| 48 | + [811532] IMGUI: [Editor][Regression] 'String too long for TextMeshGenerator' is thrown after opening 'About Unity' popup window. Will be fixed in the next build. |
| 49 | + [805227] Particles: Particles render as trails in some cases. |
| 50 | + [809364] UI: 9-Sliced images whose sprite has mipmapping can blur if size is too small. Disable mipmapping as workaround |
| 51 | + [779516] UI: Editing Text with Best Fit enabled causes artifacts to appear. |
| 52 | + [795877] UI: World space canvas flickers when resizing game view. |
| 53 | + [811571] VR: Single-pass rendering: The following Standard Asset Image Effects do not currently work reliably: CameraMotionBlur, ScreenSpaceAmbientObscurance. A fix is being developed. |
| 54 | + |
| 55 | +To be addressed post-5.4: |
| 56 | + |
| 57 | + [780112] 2D: After changing state of 2DRectMask, Scene has to be reloaded for changes to take an effect |
| 58 | + [808080] Asset Management: Editor crashes when replacing Prefab with Alt key pressed. |
| 59 | + [688985] GI: Copying a Scene loses the baked lighting. Workaround is to manually use "Build Lighting.". This will not be addressed in 5.4. |
| 60 | + Graphics: In deferred rendering, lightmapped objects affected by mixed-mode lights fallback to forward rendering. |
| 61 | + [762371] Scene Management: SceneManager.UnloadScene hangs if called from a physics trigger. Workaround is to defer unload. This will not be addressed in 5.4. |
| 62 | + VR: In-development cinematic Image Effects (Bitbucket project) do not currently work with single-pass rendering. This will be addressed independently of the 5.4 release schedule. |
| 63 | + [776787] Windows Store: Unity APIs which take multi-dimensional arrays as parameters (e.g. TerrainData.SetHeights) do not work on UWP in configurations (e.g. Master config) in which .NET Native compilation is enabled. The bug has been logged with Microsoft. |
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