Skip to content

Commit 860b918

Browse files
authored
Create 5.4.0b24.txt
1 parent 0f71328 commit 860b918

File tree

1 file changed

+60
-0
lines changed

1 file changed

+60
-0
lines changed

5.4 Beta/5.4.0b24.txt

+60
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,60 @@
1+
5.4.0b24 Release Notes (Delta since b23)
2+
Release Date 8 July 2016
3+
4+
Changes
5+
6+
Editor: Changed License Title from "Unity Pro" to "Unity Plus or Pro".
7+
8+
Improvements
9+
10+
VR: Updated to Oculus Runtime version 1.5.
11+
12+
Fixes
13+
14+
[785841] Animation: Fixed applying rotation on RigidBody2D.
15+
[803584] Animation: Fixed case of animation being glitchy when 'Optimize Game Objects' option was selected.
16+
[802229] Animation: Fixed case of ArgumentNullException being issued when deleting a property in the Animation Window.
17+
[802226] Animation: Fixed case of incorrect framing being applied when changing the Curve Editor property selection in the Animation Window.
18+
[788662] Animation: Fixed case of playable not updating when an AnimatorController is already set in the animator.
19+
Animation: Memory usage improvements.
20+
[806648] Editor: Fixed issue where switching user before activating would cause a license activation failure.
21+
[805547] Editor: Fixed issue where two (or more) Cef browser windows were instantiated.
22+
[789883] Editor: The OnGeneratedCSProjectFiles callback is now triggered as expected when using Visual Studio.
23+
[754308] GI: Fixed an issue on iOS and some Android devices where Materials with high Emission would produce banding artifacts when real-time GI was used.
24+
[799572] iOS: Fix to set the missing texel size for WebCamTexture textures. This in turn fixes WebCamTexture rendering on UI's RawImage.
25+
[785021] iOS: Fixed case of incorrect value being set in Xcode when the "Target minimum iOS version" player setting in Unity was set to 9.0.
26+
iOS: Fixed case of possible change in WebCamTexture.size values after calling GetPixels() methods.
27+
[788428] iOS: Fixed crash on iOS when an app targeting 60 FPS was being suspended to background.
28+
iOS: Incremented the minimum supported iOS version from 6.0 to 7.0.
29+
[802534] Metal: Fixed rendering of masked contents on GUI layer.
30+
[777966] Physics: Fixed the source of a number of crashes that could occur when setting properties (such as 'connectedBody') of broken Joints during the OnJointBreak callback.
31+
[657306] Scripting: Fixed thread safety of TimeZone.CurrentTimeZone and DateTime.Now.
32+
[790589] tvOS: Removed "Prepare iOS for recording" from tvOS player settings, which was breaking fullscreen movie playing.
33+
[785501] UI: Fixed issue where the last UI element added to a layout group via the Create... menu would be mis-positioned.
34+
Windows: Fixed occasional stutter when running with vsync turned off.
35+
36+
Known Issues
37+
38+
[788312] There is some stereo discrepency on spotlights and point lights when using deferred rendering.
39+
[775353] Asset Management: Crash in HandleSetTransformFatherDragAndDrop when dragging a Tree Prefab to the Hierarchy window.
40+
[800900] Editor: Editor doesn't repaint when Services window is docked next to the Inspector.
41+
[808123] Editor: In some cases, Editor freezes when Scene is opened after switching platform to Android.
42+
[804333] Editor: Reverting prefab and pressing undo can result in a crash.
43+
[688985] GI: Copying a Scene loses the baked lighting. Workaround is to manually use "Build Lighting."
44+
[808616] Graphics: GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression). Will be fixed in the next build.
45+
Graphics: In deferred rendering, lightmapped objects affected by mixed-mode lights fallback to forward rendering.
46+
[805227] Particles: Particles render as trails in some cases.
47+
[809364] UI: 9-Sliced images whose sprite has mipmapping can blur if size is too small. Disable mipmapping as workaround
48+
[779516] UI: Editing Text with Best Fit enabled causes artifacts to appear.
49+
[795877] UI: World space canvas flickers when resizing game view.
50+
[778119] VR: Single-pass rendering: The following Standard Asset Image Effects do not currently work reliably: CameraMotionBlur, ScreenSpaceAmbientObscurance. A fix is being developed.
51+
[778119] VR: Single-pass rendering: The following Standard Asset Image Effects partially work: Blur, CreaseShading, DepthOfField, DepthOfFieldDeprecated, GlobalFog, NoiseAndGrain, ScreenSpaceAmbientOcclusion, Tonemapping. A fix is being developed.
52+
[779207] VR: The default Text Mesh shader does not work in VR. Manually include a copy of the shader to workaround the problem.
53+
54+
To be addressed post-5.4:
55+
56+
[780112] 2D: After changing state of 2DRectMask, Scene has to be reloaded for changes to take an effect
57+
[808080] Asset Management: Editor crashes when replacing Prefab with Alt key pressed.
58+
[762371] Scene Management: SceneManager.UnloadScene hangs if called from a physics trigger. Workaround is to defer unload. This will not be addressed in 5.4.
59+
VR: In-development cinematic Image Effects (Bitbucket project) do not currently work with single-pass rendering. This will be addressed independently of the 5.4 release schedule.
60+
[776787] Windows Store: Unity APIs which take multi-dimensional arrays as parameters (e.g. TerrainData.SetHeights) do not work on UWP in configurations (e.g. Master config) in which .NET Native compilation is enabled. The bug has been logged with Microsoft.

0 commit comments

Comments
 (0)