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| 1 | +5.4.0b24 Release Notes (Delta since b23) |
| 2 | +Release Date 8 July 2016 |
| 3 | + |
| 4 | +Changes |
| 5 | + |
| 6 | + Editor: Changed License Title from "Unity Pro" to "Unity Plus or Pro". |
| 7 | + |
| 8 | +Improvements |
| 9 | + |
| 10 | + VR: Updated to Oculus Runtime version 1.5. |
| 11 | + |
| 12 | +Fixes |
| 13 | + |
| 14 | + [785841] Animation: Fixed applying rotation on RigidBody2D. |
| 15 | + [803584] Animation: Fixed case of animation being glitchy when 'Optimize Game Objects' option was selected. |
| 16 | + [802229] Animation: Fixed case of ArgumentNullException being issued when deleting a property in the Animation Window. |
| 17 | + [802226] Animation: Fixed case of incorrect framing being applied when changing the Curve Editor property selection in the Animation Window. |
| 18 | + [788662] Animation: Fixed case of playable not updating when an AnimatorController is already set in the animator. |
| 19 | + Animation: Memory usage improvements. |
| 20 | + [806648] Editor: Fixed issue where switching user before activating would cause a license activation failure. |
| 21 | + [805547] Editor: Fixed issue where two (or more) Cef browser windows were instantiated. |
| 22 | + [789883] Editor: The OnGeneratedCSProjectFiles callback is now triggered as expected when using Visual Studio. |
| 23 | + [754308] GI: Fixed an issue on iOS and some Android devices where Materials with high Emission would produce banding artifacts when real-time GI was used. |
| 24 | + [799572] iOS: Fix to set the missing texel size for WebCamTexture textures. This in turn fixes WebCamTexture rendering on UI's RawImage. |
| 25 | + [785021] iOS: Fixed case of incorrect value being set in Xcode when the "Target minimum iOS version" player setting in Unity was set to 9.0. |
| 26 | + iOS: Fixed case of possible change in WebCamTexture.size values after calling GetPixels() methods. |
| 27 | + [788428] iOS: Fixed crash on iOS when an app targeting 60 FPS was being suspended to background. |
| 28 | + iOS: Incremented the minimum supported iOS version from 6.0 to 7.0. |
| 29 | + [802534] Metal: Fixed rendering of masked contents on GUI layer. |
| 30 | + [777966] Physics: Fixed the source of a number of crashes that could occur when setting properties (such as 'connectedBody') of broken Joints during the OnJointBreak callback. |
| 31 | + [657306] Scripting: Fixed thread safety of TimeZone.CurrentTimeZone and DateTime.Now. |
| 32 | + [790589] tvOS: Removed "Prepare iOS for recording" from tvOS player settings, which was breaking fullscreen movie playing. |
| 33 | + [785501] UI: Fixed issue where the last UI element added to a layout group via the Create... menu would be mis-positioned. |
| 34 | + Windows: Fixed occasional stutter when running with vsync turned off. |
| 35 | + |
| 36 | +Known Issues |
| 37 | + |
| 38 | + [788312] There is some stereo discrepency on spotlights and point lights when using deferred rendering. |
| 39 | + [775353] Asset Management: Crash in HandleSetTransformFatherDragAndDrop when dragging a Tree Prefab to the Hierarchy window. |
| 40 | + [800900] Editor: Editor doesn't repaint when Services window is docked next to the Inspector. |
| 41 | + [808123] Editor: In some cases, Editor freezes when Scene is opened after switching platform to Android. |
| 42 | + [804333] Editor: Reverting prefab and pressing undo can result in a crash. |
| 43 | + [688985] GI: Copying a Scene loses the baked lighting. Workaround is to manually use "Build Lighting." |
| 44 | + [808616] Graphics: GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression). Will be fixed in the next build. |
| 45 | + Graphics: In deferred rendering, lightmapped objects affected by mixed-mode lights fallback to forward rendering. |
| 46 | + [805227] Particles: Particles render as trails in some cases. |
| 47 | + [809364] UI: 9-Sliced images whose sprite has mipmapping can blur if size is too small. Disable mipmapping as workaround |
| 48 | + [779516] UI: Editing Text with Best Fit enabled causes artifacts to appear. |
| 49 | + [795877] UI: World space canvas flickers when resizing game view. |
| 50 | + [778119] VR: Single-pass rendering: The following Standard Asset Image Effects do not currently work reliably: CameraMotionBlur, ScreenSpaceAmbientObscurance. A fix is being developed. |
| 51 | + [778119] VR: Single-pass rendering: The following Standard Asset Image Effects partially work: Blur, CreaseShading, DepthOfField, DepthOfFieldDeprecated, GlobalFog, NoiseAndGrain, ScreenSpaceAmbientOcclusion, Tonemapping. A fix is being developed. |
| 52 | + [779207] VR: The default Text Mesh shader does not work in VR. Manually include a copy of the shader to workaround the problem. |
| 53 | + |
| 54 | +To be addressed post-5.4: |
| 55 | + |
| 56 | + [780112] 2D: After changing state of 2DRectMask, Scene has to be reloaded for changes to take an effect |
| 57 | + [808080] Asset Management: Editor crashes when replacing Prefab with Alt key pressed. |
| 58 | + [762371] Scene Management: SceneManager.UnloadScene hangs if called from a physics trigger. Workaround is to defer unload. This will not be addressed in 5.4. |
| 59 | + VR: In-development cinematic Image Effects (Bitbucket project) do not currently work with single-pass rendering. This will be addressed independently of the 5.4 release schedule. |
| 60 | + [776787] Windows Store: Unity APIs which take multi-dimensional arrays as parameters (e.g. TerrainData.SetHeights) do not work on UWP in configurations (e.g. Master config) in which .NET Native compilation is enabled. The bug has been logged with Microsoft. |
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