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5.4 Beta/5.4.0b23.txt

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5.4.0b23 Release Notes (Delta since b22)
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Release Date 28 June 2016
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Known Issues
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[788312] There is some stereo discrepency on spotlights and point lights when using deffered rendering.
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[780112] 2D: After changing state of 2DRectMask, Scene has to be reloaded for changes to take an effect
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[805547] Editor: Connect window shows in Inspector tab and then Editor crashes on closing.
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[800900] Editor: Editor doesn't repaint when Services window is docked next to the Inspector.
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[805864] Editor: [Editor][OSX][Regression] NullReferenceException occurs in PackageImportTreeView after pressing Import button in Asset Store.
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[688985] GI: Copying a Scene loses the baked lighting. Workaround is to manually use "Build Lighting."
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Graphics: In deferred rendering, lightmapped objects affected by mixed-mode lights fallback to forward rendering.
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[762371] Scene Management: SceneManager.UnloadScene hangs if called from a physics trigger. Workaround is to defer unload. This will not be addressed in 5.4.
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VR: In-development cinematic Image Effects (Bitbucket project) do not currently work with single-pass rendering. This will be addressed independently of the 5.4 release schedule.
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[778119] VR: Single-pass rendering: The following Standard Asset Image Effects do not currently work reliably: CameraMotionBlur, ScreenSpaceAmbientObscurance. A fix is being developed.
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[778119] VR: Single-pass rendering: The following Standard Asset Image Effects partially work: Blur, CreaseShading, DepthOfField, DepthOfFieldDeprecated, GlobalFog, NoiseAndGrain, ScreenSpaceAmbientOcclusion, Tonemapping. A fix is being developed.
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[779207] VR: The default Text Mesh shader does not work in VR. Manually include a copy of the shader to workaround the problem.
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[776787] Windows Store: Unity APIs which take multi-dimensional arrays as parameters (e.g. TerrainData.SetHeights) do not work on UWP in configurations (e.g. Master config) in which .NET Native compilation is enabled. The bug has been logged with Microsoft.
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Features
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IL2CPP: Android support for IL2CPP is now official (previously 'experimental').
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Improvements
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OpenGL: Optimized shader translation for matrix array accessing. This especially improves instancing performance.
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VR: The Oculus OVRPlugin signature check now happens only for non-development, release builds.
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Fixes
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[781657] Android: Added an explicit clear for .mdb files for release builds.
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[787491] Android: Fixed a crash on PVR devices caused by a driver issue with KHR_debug.
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[777411] Editor: Fixed crash when registering Transform using Undo.RegisterCreatedObjectUndo.
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[804750] Graphics: Fixed DepthNormals pass to no longer use very low precision (16bit) depth buffer. It now uses the same depth buffer format as regular rendering.
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[794054] Multiplayer: Fixed case of NetworkTransport.SetBroadcastCredentials crashing Unity.
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Multiplayer: Fixed issue whereby cleaning up a connection containing a StateUpdate channel could cause a crash.
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[776827] OpenGL: Applied workaround for ES3 shader compiler bugs on Adreno 3xx devices.
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[806089] Physics: Toggling 'Rigidbody2D.IsKinematic' in the Inspector during Play Mode now correctly changes the body type. Previously it had no effect.
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[803901] UI: Fixed issue with double rendering of world canvas in Editor.
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[793119] UI: Fixed off-by-1 error in InputField.characterLimit when ContentType != standard.
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[786986] UI: MaskUtilities fixes:
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Fix to skip inactive RectMask2D
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Fixed nested clipping.
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VR: Fixed file access error when building with Oculus or OpenVR plugins included in the Plugins folder.
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[802122] VR: Fixed VR scene rendering in Game View to use the correct aspect ratio and not render occlusion mask.
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VR: VR splash screen images now follow the gaze of the user so that they are always seen.

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