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| 1 | +5.3.5p5 Release Notes |
| 2 | +Released 23 June 2016 |
| 3 | +Fixes |
| 4 | + |
| 5 | + (none) - Analytics: Fixed a NullReferenceException when stores inform Unity IAP of purchase events without providing metadata for the purchased product. |
| 6 | + (792351) - Android: Fixed an issue where Unity would emit "Unknown event structure (0)" to the log several times per second. |
| 7 | + (789840) - AssetBundle: Fixed the error message when accessing the main asset. |
| 8 | + (none) - Build Pipeline: Updated build window to allow case insensitive file extensions. |
| 9 | + (747347) - Documentation: Updated documentation for Resources.UnloadAsset to document the 5.x behaviour which is different to 4.6 behaviour. |
| 10 | + (799469) - General: Fixed crash in the callstack symbolication code that meant Unity could crash while generating crash reports during engine startup and shutdown |
| 11 | + (none) - GI: Fixed an issue which would caused GI textures to be packed incorrectly. |
| 12 | + (803088) - GI: Fixed error when baking light probes: "Error adding Enlighten probe set: Failed to allocate probe set." |
| 13 | + (797235) - GI: Fixed static batching not working when Lightmap Static and Use Light Probes options were both enabled in a Renderer in manual GI mode. |
| 14 | + (803910) - IL2CPP: Now allow allocation of a pinned GC handle to a null value. |
| 15 | + (788428) - iOS: Fixed a crash on iOS when 60 fps app is going to background. |
| 16 | + (none) - iOS: Fixed possible value change for WebCamTexture.size after calling GetPixels() methods. |
| 17 | + (785021) - iOS: Set correct value in Xcode when "Target minimum iOS version" player setting is set to 9.0. |
| 18 | + (799572) - iOS: Set missing texel size for WebCamTexture textures. |
| 19 | + (803795) - License: Fixed broken link to buy Pro version. |
| 20 | + (803806) - License: Fixed license page alert bar missing issue. |
| 21 | + (783219) - LOD: Fixed unreachable code warnings when distance == selection.maxDistance. |
| 22 | + (791362) - Networking: Adding parameter ConnectionConfig.WebSocketReceiveBufferMaxSize (bytes) for manually increasing webSocket buffer and preventing disconnect with log message """"*** sending new, pending truncated **"""". |
| 23 | + (788877) - Networking: Fixed an issue of different error-messages when setting 65535 and 65537 to m_MaxDefaultConnections in HostTopology. |
| 24 | + (761566) - Networking: Fixed an issue whereby calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset() crashes editor. |
| 25 | + (801973) - Networking: Fixed System.Net.NetworkInformation.Ping on recent versions of OSX. |
| 26 | + (806540, 805897) - OpenGLES: Fixed crash triggered by attempting to set a texture parameters with an uninitialized texture dimension. This was affecting the rendering of the splash screen. |
| 27 | + (544444) - Particles: Added Undo support when auto reparenting sub emitters. |
| 28 | + (791794) - Particles: Bounds are not updated after moving whole particle. |
| 29 | + (772199) - Particles: Fixed an issue where mesh particles are not being scaled when in world space. |
| 30 | + (489509) - Particles: Fixed collisions not being calculated in-between editor updates. |
| 31 | + (780867) - Particles: Fixed sorting when using local space particles. |
| 32 | + (754270) - Particles: Start delay is only applied when the system time is 0. |
| 33 | + (806089) - Physics: Toggling 'Rigidbody2D.IsKinematic' in the Inspector during play-mode now correctly changes the body-type. |
| 34 | + (791026, 771710) - Scripting: Fixed deadlock in Editor on re-entering play mode when using ThreadPool. |
| 35 | + (787136, 801535) - Shaders: Fixed reflection probe box projection not being accurate on large polygons. |
| 36 | + (790491) - Substance: Fixed an error when loading package file containing an old version of a substance file. |
| 37 | + (790798) - Terrain: Fixed backlit SpeedTree leaves not being correct in deferred shading. |
| 38 | + (none) - tvOS: Fixed tvOS player support depending on iOS support native libraries. |
| 39 | + (790589) - tvOS: Removed "Prepare iOS for recording" from tvOS player settings, which was breaking full screen movie playing. |
| 40 | + (790264, 799386, 795880) - UI: Fixed World Space Canvas not being rendered on render textures. |
| 41 | + (790840) - UnityWebRequest: Fixed an issue where UnityWebRequest.error returned inconsistent results after Abort was called. |
| 42 | + (none) - VR: GearVR no longer renders splash image directly to the HMD's compositor until updated version of Oculus plugin is available. |
| 43 | + (802122) - VR: Remove black bar from side of game view by correcting for occlusion mask. |
| 44 | + (786999) - WWW: Fixed potential crash when multiple simultaneous downloads failed. |
| 45 | + |
| 46 | +Revision: 2fb591d65635 |
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