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com.unity.netcode.gameobjects/Documentation~/components/core Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -21,16 +21,25 @@ You can use [NetworkBehaviours](networkbehaviour.md) to add your own custom Netc
2121
2222### What is a valid NetworkObject?
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24- There are basically two categories of NetworkObjects:
25-
26- - Dynamically instantiated network prefabs.
27- - Requirements:
28- - It must be a valid [ network prefab] ( ./networkobject.md#network-prefabs ) created within the editor.
29- - It must be registered within a network prefab list that is assigned to your NetworkManager.
30- - [ In-scene placed] ( ../../basics/scenemanagement/inscene-placed-networkobjects.md ) :
31- - Requirements:
32- - It can be a valid network prefab instance within a scene.
33- - It can be a GameObject with a ` NetworkObject ` component created within the scene while in the editor.
24+ There are two categories of NetworkObjects:
25+ * Dynamically intantiated
26+ * [ In-scene placed] ( ../../basics/scenemanagement/inscene-placed-networkobjects.md )
27+
28+ The following provides the validity requirements for both types.
29+
30+ #### Dynamically instantiated network prefabs.
31+
32+ Requirements
33+
34+ * It must be a valid [ network prefab] ( ./networkobject.md#network-prefabs ) created within the editor.
35+ * It must be registered within a network prefab list that is assigned to your NetworkManager.
36+
37+ #### In-scene placed
38+
39+ Requirements
40+
41+ * It can be a valid network prefab instance within a scene.
42+ * It can be a GameObject with a ` NetworkObject ` component created within the scene while in the editor.
3443
3544### What is an invalid NetworkObject?
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