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Update log level
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com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1116,7 +1116,7 @@ internal void CreateAndSpawnPlayer(ulong ownerId)
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var playerPrefab = NetworkManager.FetchLocalPlayerPrefabToSpawn();
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if (playerPrefab == null)
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{
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if (NetworkManager.LogLevel == LogLevel.Developer)
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if (NetworkManager.LogLevel <= LogLevel.Developer)
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{
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NetworkLog.LogWarning("Could not fetch a local player to spawn. Ensure PlayerPrefab is set in NetcodeConfig.");
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}

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