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Merge branch 'develop' into stable
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stefanunity committed Mar 14, 2024
2 parents dc62f2e + 52bc149 commit 4412578
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Showing 12 changed files with 18 additions and 10 deletions.
2 changes: 1 addition & 1 deletion Assets/Samples/InGameHints/InGameHintsActions.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.8.0
// version 1.8.1
// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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2 changes: 1 addition & 1 deletion Assets/Samples/SimpleDemo/SimpleControls.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.8.0
// version 1.8.1
// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.8.0
// version 1.8.1
// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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5 changes: 5 additions & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
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Expand Up @@ -8,6 +8,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
Due to package verification, the latest version below is the unpublished version and the date is meaningless.
however, it has to be formatted properly to pass verification tests.

## [1.8.1] - 2024-03-14

### Fixed
- NullReferenceException thrown when editing a binding path in InputActionAsset windows.

## [1.8.0] - 2024-03-12

### Changed
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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs
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Expand Up @@ -15,7 +15,7 @@ public static partial class InputSystem
// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
internal const string kAssemblyVersion = "1.8.0";
internal const string kAssemblyVersion = "1.8.1";
internal const string kDocUrl = "https://docs.unity3d.com/Packages/[email protected]";
}
}
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.8.0
// version 1.8.1
// from "Keyboard" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.8.0
// version 1.8.1
// from "Mouse" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.8.0
// version 1.8.1
// from "Touchscreen" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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Expand Up @@ -112,6 +112,9 @@ void SaveAssetOnFocusLost()

public static void SetIMGUIDropdownVisible(bool visible, bool optionWasSelected)
{
if (m_ActiveSettingsProvider == null)
return;

// If we selected an item from the dropdown, we *should* still be focused on this settings window - but
// since the IMGUI dropdown is technically a separate window, we have to refocus manually.
//
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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/LICENSE.md
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Input System © 2023 Unity Technologies
Input System © 2024 Unity Technologies

Licensed under the Unity Companion License for Unity-dependent projects (see [https://unity3d.com/legal/licenses/unity_companion_license](https://unity3d.com/legal/licenses/unity_companion_license)).

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
[assembly: AssemblyVersion("1.8.0")]
[assembly: AssemblyVersion("1.8.1")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/package.json
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{
"name": "com.unity.inputsystem",
"displayName": "Input System",
"version": "1.8.0",
"version": "1.8.1",
"unity": "2019.4",
"description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.",
"keywords": [
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